Blasted
CategorySpecial

Overview
Blasted is a status-effect in the special category within the Mindustry system; it denotes a named, game-defined transient condition that can be applied to units, buildings, or other entities by weapons, abilities, or map events. As a special status,
Blasted serves as an internal gameplay flag referenced by effects, scripts, and weapon behaviors to change visuals, damage handling, movement, or interaction logic according to the game's rules. Only the status-effect name and category are provided here; specific parameters, durations, or associated mechanics are defined elsewhere in the game's data.
Other entities of this type
Special