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1.2.1.0 - Minor Update

2026-05-06

# 1.2.1.0 - Minor Update ## Gameplay - Added the ability to label chests. - Introduced a new Casual character type that: - Keeps inventory after death; - Has a reduced hunger drain; - Has larger parr

1.2.1.0 - Minor Update

Gameplay

Graphics

  • Updated the icon shown when chest and sign label visibility is toggled off.
  • Updated the loot sprites for the boss scanners.

Modding

  • QuantumConsole is now accessible to mod developers and can be switched on by setting MenuManager.enableConsole to true. It can then be opened in-game via CTRL + X.
  • All Graphical Prefabs which have a component that inherits from IPoolable will now automatically be pooled. In order to adjust the size of pooling or to disable it, modders may create a PooledModGraphicalObjectBank ScriptableObject via the Create menu.
  • The mouse cursor has been upgraded to use a SpriteAsset, which can now be modded via ScriptableData Editor Window.
  • CraftingAuthoring now uses a ModdedObjectID string when ObjectID is set to ObjectID.None, which will be converted to an ObjectID during runtime. Modders may use this change to add modded items to workbenches and similar items.

Miscellaneous

  • The name and save icon of an existing world can now be changed in its world settings screen.
  • Added some new scenes to already existing biomes.
  • The scene that contained the Разрушенная арка stone slate can once again naturally spawn in the world.
  • Organized the items in Creative Mode by splitting up categories and moving them into more appropriate locations.
  • Updated some of the icons and names of categories in the Creative mode UI.
  • Added descriptions to some large destructible objects.
  • Improved clarity of the titles in the Древний голографический модуль.
  • Updated some of the Core's dialogues to better explain the next tasks for the player.
  • Improved the names and descriptions of certain items, to better follow conventions and improve clarity.
  • Improved texts and fixed some localization issues.
  • It is now possible to copy a world's seed with a single click in the world settings screen.

Bug Fixes

  • The Металлический промышленный ящик and the Укрепленный промышленный ящик no longer erroneously render in front of Wall Light Bulbs.
  • Critters no longer clip through walls behind them.
  • The Abiotic Factor scene now correctly shows any hoed ground as Stone hoed ground (it will no longer show hoed Turf ground on top of Stone ground). This fix will only be applied to worlds where this scene was not generated prior to the fix.
  • The Металлоломный миниган can no longer be charged up when at 0 durability.
  • The Pajama armor set now ensures the player has had the set's buff applied for 3 seconds before making the player sleep, rather than only accounting for how long the player has been still regardless of them wearing the set or not.
  • Items no longer lose durability while the player is in God mode in a Creative world.
  • Putting pouches into non-consecutive slots no longer makes it impossible to navigate between them when using a gamepad.
  • Holding an item and closing the inventory while using a gamepad no longer results in a noticeable delay before the character can move again.
  • Fixed an issue where bosses sometimes failed to drop their loot if the player died or left the area during the boss' death animation.
  • Fixed a bug where bridges would sometimes be invisible after wall blocks placed on top of them were broken.
  • Fixed a bug where inventory slots added by pouches would sometimes not show the background icon indicating which item type can be placed there.
  • Fixed some rare game crashes during the Уршляйм boss fight.
  • Fixed an issue where shockwave attacks from enemies and bosses were not correctly blocked by blocks that were in line of sight.
  • Fixed an issue where Огнемет Turrets would fail to damage nearby enemies when the player was too far away.
  • Fixed an issue where identical combat text from multiple sources in the same frame would only display once.
  • Fixed an issue where PvP teams would sometimes show the wrong color after toggling PvP on and off.
  • Fixed an issue where items would sometimes fail to be automatically pulled toward the player when standing near walls.
  • Fixed an issue where some visual effects would not play in the final boss' second phase.