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Patch notes 2026-02-11 (Experimental)

2026-02-11

Hello, everyone! The release date news is out ([March 5, remember?]("https://store.steampowered.com/news/app/1062090/view/526491913334818791")), but we are not done yet. Today’s update features a maj

Hello, everyone!

The release date news is out (March 5, remember?), but we are not done yet. Today’s update features a major revision to the Waterfalls map, the addition of a very useful key binding, and the usual batch of tweaks and fixes.

Waterfalls Revisited

Today, we’re happy to unveil the massive changes to the Waterfalls map - it has evolved so much that renaming it to Waterfalls 2.0 wouldn’t be overkill. Please share your feedback after you have had a chance to play on the new version.

  • Revised Waterfalls to make it more beginner-friendly, modern, and on par with other built-in maps.

Misc.

  • Added the “Unique building action” key binding (default: U). Use it to activate the unique feature of the currently selected building - for example, to launch a Wonder.
  • Added yellow highlight to tool names on loading screen tips.
  • When renaming a beaver, a bot, or a district, the text field is now prepopulated with the old name.
  • Well-being notifications no longer have exclamation marks!

Performance

  • Slightly improved performance, reducing the number of micro stutters.

Modding corner

  • Fixed the rendering of the hovered blocks in Blueprint Preview.

Bug fixes

  • Water and building animations should now smoothly adjust when you change in-game speed.
  • Fixed a crash triggered by loading an older save with triggered dynamite in it.