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Wall-Mounted Peccary

CategoryFurnitureTier3
wall-mounted-peccary
Category
Furniture
Tier
3
Weight
5
Stack size
1
Durability
1000

Overview

Wall-Mounted Peccary is an in-game item presented as a handcrafted trophy made from a peccary. All provided localizations describe it as a homemade or artisanal peccary trophy, conveying that the object is a crafted prize or decorative mount fashioned from a peccary specimen rather than a mass-produced ornament.

The item functions as a flavor piece: it represents a trophy taken from a peccary and prepared for display. The repeated emphasis on handcrafting in multiple language sources (English, German, Spanish, French, Japanese, Portuguese, Russian, and Chinese) indicates the trophy is intended to evoke rustic or improvised workmanship rather than polished museum taxidermy. The use of the term “Peccary” identifies the animal source of the trophy; other language forms in the sources translate to the same animal and are rendered here using the canonical English form Peccary.

Practical notes and behavior to expect when encountering this item:

  • Description: consistently labeled as a homemade peccary trophy across locales, which implies visual design will emphasize an improvised, handcrafted aesthetic.
  • Role: serves as a decorative or collectible object rather than a consumable or functional tool; its primary purpose is visual/flavor representation of a hunted peccary.
  • Placement and presentation: the name Wall-Mounted Peccary indicates the trophy is intended to be displayed on a wall or similar surface; expect it to read or appear as a mounted trophy in inventories and in-world displays.
  • Craftsmanship cues: localization variants emphasize artisanal or homemade aspects, so expect irregularity in form, visible stitching or crude mounting, and materials that suggest fieldcraft rather than professional taxidermy.
  • Localization consistency: every supplied localization conveys the same core concept (a handmade peccary trophy), so players encountering the item in different language builds will see equivalent descriptive intent.

Avoid reading mechanical functionality into the description: source material provides only a consistent descriptive label across languages. Any specific in-game effects, crafting requirements, or stat changes are not described in the available localizations and should be confirmed from game UI or design documents if needed.

Other entities of this type

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