Summer Intern
Overview
Summer Intern is a job built around maximum flexibility. It starts with 12 starting points and grants no fixed skill bonuses, so it is designed for players who want to shape a build entirely from the ground up rather than working around preset strengths.
Because it does not lock in any early specialization, Summer Intern is a strong choice for experimental playthroughs and for players who already know what kind of character they want to make. Its value comes from freedom: every point can be directed into the skills, advantages, or early-game priorities you want most, instead of being partially spent by the job itself.
- Best suited to custom builds that need every point available.
- Offers no predetermined bonus package, so it does not push the character toward any single role.
- Useful when you want to test a new setup without inheriting restrictive starting modifiers.
- The tradeoff for that freedom is that you begin with no built-in skill advantages, so the early game depends more heavily on your own allocation choices.
In practice, Summer Intern is the opposite of a specialized starting job. It is not about front-loading power into one area; it is about giving you a clean slate and enough starting points to make that slate useful. That makes it especially appealing if you prefer to plan your character manually and want to avoid being steered by the job’s defaults.