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Patch Notes V0.10.29.28154

2024-02-01

## - Added [Pile Sorter] and related upgrades. Upgraded "Pile Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity. - Added [SR Plasma Turret]. It is a plasma tur

  • Added [Pile Sorter] and related upgrades. Upgraded "Trieur-empileur" can simultaneously load and unload stacked cargos, maximizing the sorting capacity.
  • Added [SR Plasma Turret]. It is a plasma turret for ground and it uses Energy Capsule as ammo.
  • Added [Jammer Tower] and related upgrades. [Jammer Tower] can use ammo to reduce enemies' movement speed periodically.
  • Added Explorer\r\nIcare Bouclier d'énergie Burst skill. Press and hold in [Combat Interface] to accumulate power and cast this skill.
  • Added Explorer\r\nIcare Throw skill. Explorer\r\nIcare can manually throw items like [Combustible Unit], [Jamming Capsule] and in [Combat Interface], deal damage to enemies or reduce enemies' movement speed.
  • In the Dyson Sphere Panel (Y), added an option to hide empty Dyson Spheres in the selection combobox.(enabled by default)
  • Added upgrade level 7 for "Capacité de l'inventaire," providing an additional 2 columns of item inventory slots and 1 column of logistics list slots for Explorer\r\nIcare.
  • Added interaction with Dark Fog Relay Stations in Starmap (V).
  • Added [System Broadcast Volume] setting in Audio Settings.

  • No longer display upgrades for [Sorter Mk.III] and it can no longer be upgraded for "cargo stacking" (saved upgrades will retain their values).
  • Modified the automatic material cache quantity for each production facility (based on the recipe, producing duration, and producing speed).
  • Added tips about "Output per Base" in the Dark Fog drop rate information panel.
  • Explorer\r\nIcare can now set weapons to "auto fire" and/or "manual fire."
  • Refactored construction and repair system code, reducing performance overhead when laying out large-scale blueprints.
  • Construction/repair tasks will prioritize dispatching drones from the nearest object (mecha or Labo d'analyse du champ de bataille). Repairing attacked buildings is more stable and reliable.
  • Optimized prebuild model of Convoyeur and it optimized performance overhead of rendering massive Convoyeur prebuild.
  • After picking up items, the Labo d'analyse du champ de bataille will prioritize placing them into slots with the same item.
  • The red slots of the Labo d'analyse du champ de bataille (limited automation input) have been changed to blue slots. Items placed in blue slots cannot be retrieved by automated facilities. Base cannot put picked items in blue slots either.
  • A non-copied built Labo d'analyse du champ de bataille will default to 10 blue slots at the bottom.

  • Now, [Core Element] will only drop after [Antimatter Fuel Rod] is unlocked.
  • Changed the maximum loot quantity from a single Dark Fog drop from 1 stack to 20 stack.
  • Explorer\r\nIcare space shield radius multiplier: 5x->10x. The Bouclier d'énergie Burst damage in space is related to its radius.
  • Ammo amount of [Plasma Capsule] and [Antimatter Capsule] sprayed by Proliferator Mk. III will be rounded off to 13.
  • Ammo amount of 3 Ammo Boxes: 20 -> 30. Reduced the amount of raw materials of these ammo boxes.
  • Blast radius of Lot d'obus: 13m -> 11m; blast radius of Lot d'obus cristallins: 13m -> 15m.

  • Fixed a bug where the [Battlefield Analysis Base] on a planet might fail to recall combat drones when the number of buildings exceeded 32767.
  • Fixed a bug where threat monitoring entries disappeared when a Dark Fog Space Hive was not completely destroyed (despite the Hive building being fully destroyed while units like Lancers still existed).
  • Fixed a bug where an attacking Dark Fog Base planétaire on non-local planets had a higher aggression.
  • Fixed a bug where the last grid connection of a conveyor belt would become excessively long when pulled far.
  • Fixed a bug where the prompt panel after a Space Hive assault might get stuck without ending.
  • Fixed an issue where missile turrets might lag under certain conditions.
  • Fixed a bug where ETA calculation for navigating to a Seed was incorrect.
  • Fixed a bug where right-clicking to extract liquid from a Réservoir de stockage automatically returned two items to the backpack.
  • Fixed a bug where the space navigation did not display the hive's name.