Repair Point

Overview
Repair Point is a small support building that continuously repairs the nearest damaged allied unit within its range. It functions as a dedicated field healer: rather than rebuilding destroyed units, it restores health to wounded units so they can remain in combat or retreat for safety.
Repair Point appears as an early support structure and is commonly used to sustain expensive tier-2 and tier-3 units that would otherwise be costly to reconstruct.
Repair Points are inexpensive to build and operate compared with mobile repair options, making them the cheapest way to provide persistent on-field healing. They do not deal damage and are fragile, so they require protection from enemy fire or placement behind defensive lines. Because they only repair and do not replace destroyed units, they save time and resources whenever units take damage but are not obliterated. Their continuous healing is best paired with defensive turrets (such as
Repair Turret support setups) or with cooling and power infrastructure to maintain a steady repair rate.
- Position Repair Points behind frontline turrets or inside defended corridors so they are less exposed while still covering the paths your units use.
- Concentrate Repair Points where expensive or high-tier units operate; they are especially valuable when escorting powerful attackers that would be slow or expensive to rebuild.
- Use multiple Repair Points to stack healing for sustained encounters (for example, long pushes against bosses like
Corvus and
Foreshadow) where turret damage must be out-healed to keep units alive. - Protect Repair Points with armor or turrets because they cannot retaliate and have low survivability; losing them removes the healing source and forces costly rebuilds of damaged units.
- Repair Points are a cost-effective alternative to mobile healers such as
Vela or support naval units when you need static, persistent healing without the mobility or additional offensive capability those units provide.
The block was introduced in the game’s earlier builds and has had minor description wording updated in later versions to emphasize that it “repairs” units continuously.
Other entities of this type
- Additive Reconstructor
- Air Factory
- Basic Assembler Module
- Constructor
- Deconstructor
- Exponential Reconstructor
- Ground Factory
- Large Constructor
- Large Payload Mass Driver
- Mech Assembler
- Mech Fabricator
- Mech Refabricator
- Multiplicative Reconstructor
- Naval Factory
- Payload Conveyor
- Payload Loader
- Payload Mass Driver
- Payload Router
- Payload Unloader
- Prime Refabricator
- Reinforced Payload Conveyor
- Reinforced Payload Router
- Repair Turret
- Ship Assembler
- Ship Fabricator
- Ship Refabricator
- Small Deconstructor
- Tank Assembler
- Tank Fabricator
- Tank Refabricator
- Tetrative Reconstructor
- Unit Repair Tower