Skip to main content

Dynamic

CategoryNeutral
Category
Neutral

Overview

Dynamic is a neutral status-effect in the Mindustry system named "Dynamic" (Localized name: Dynamic). The available structural data lists only its identity and category as neutral; no additional parameters such as duration, stat modifiers, visual effects, damage, or associated units/buildings are specified. As a status-effect entity, it is part of the engine's system for applying temporary states to game objects, but the provided data does not describe how or where Dynamic is applied, what triggers it, or what gameplay effects it produces.

Other entities of this type

Neutral