Skip to main content

Playtest Update - ver 0.01.04

2026-04-30

Hello. This is the **TBH : Task Bar Hero** development team. The Playtest has been updated to ver 0.01.04. Detailed update contents are as follows. **Balance Adjustments** - Adjusted the value ran

Hello.

This is the TBH : Task Bar Hero development team.

The Playtest has been updated to ver 0.01.04.

Detailed update contents are as follows.

Balance Adjustments

  • Adjusted the value range of the Damage Reduction option, a fixed property on Bracers: 0.5%5% → 4%20% ※ The previous Bracer item info that displayed values up to 50% was a UI error showing 10× the actual applied amount; this UI display error has also been fixed.

Other Improvements

  • The Cube UI now remembers the last selected recipe and opens with that recipe when reopened. ※ For players who preferred the previous behavior, an option has been added to always start at the Synthesis recipe when reopening the Cube.
  • The Screen Scale setting is now saved per device instead of per account.
  • Added a notice in the pet description explaining that a pet's possession effect is applied even when the pet is not deployed.
  • Changed the 'DPS' label in the Hero info to 'Basic Attack DPS'.

Bug Fixes

  • Fixed an issue where the values in the description of the Avcı's Quick Reload skill were displayed incorrectly.
  • Fixed an issue where the level text in the Cube's center slot was missing an outline and appeared inconsistent with the other slots.
  • Fixed an issue where the Stage Boss Reward Gold bonus effect on the Rune page was not being applied correctly.
  • Fixed an issue where rune-based bonus effects were not applied to newly added characters and only took effect after restarting the game.
  • Fixed an issue where, after removing a hero from the formation, attempting to redeploy quickly still allowed the hero to be placed.
  • Fixed an issue where Soulstones could be placed into the Cube Synthesis.
  • Fixed an issue where, under certain conditions, points in lower-tier passive skill trees could be refunded beyond the appropriate limits.
  • Fixed an issue where the gold amount shown during the Cube Alchemy effect did not reflect the Rune-based 'Gold From Cube Alchemy' bonus.
  • Fixed an issue where the Avcı would be afflicted with the Cold status effect when an Buz Küresi skill hit the Avcı's Charged Trap.
  • Fixed an issue where, during the Act 3 boss battle, the boss could pass through the Katil after the Katil used Axe Whirlwind.
  • Fixed an issue where the Soulstone 'Occupied' icon was using an inappropriate asset, and changed it to display as a chain-shaped icon.
  • Fixed an issue where the Damage Absorption entry in the Detailed Stats window was displayed incorrectly. (UI bug where the value was shown at 1/10 of the actual applied amount.)
  • Fixed an issue where, in zones at Lv. 40 and above (such as Lv. 60 zones), equipment with a level too low for the zone could drop.
  • Fixed an issue where high-level Synthesis recipes did not accept sufficiently low-level equipment that should have been valid materials.
  • Fixed an issue where the 4th Storage page did not function properly.

We will continue to update the game to provide you with a better experience.

Thank you.