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Bowl of Xanterium Rice

CategoryFood & Cooking
bowl-of-xanterium-rice
Category
Food & Cooking
Weight
1
Stack size
4
Official description

Enough like a bowl of rice to fool most people.

Overview

Bowl of Xanterium Rice is an item presented in-game as an object that closely resembles an ordinary bowl of rice. The item’s visual and descriptive design emphasizes its convincing appearance; descriptions across multiple localizations state that it looks enough like a bowl of rice to deceive most observers. The name identifies it specifically as Xanterium rice, indicating a fictional or in-universe variety, while the form remains that of a simple rice bowl.

The entry functions primarily as a disguised or deceptive object within the game world. Its presentation does not claim nutritional or culinary properties; the emphasis in all language variants lies on its capacity to pass as a mundane food item to casual inspection. The localization texts share the same core claim: the object’s resemblance is sufficient to mislead many people. This consistent description appears in English, German, Spanish, French, Japanese, Portuguese (Brazil), Russian, and Chinese localizations, reflecting a unified intent by the creators to portray the item as an effective visual imitation.

Players can expect the item to be recognized by other characters and by the player as visually ordinary unless specific game mechanics reveal its true nature. The object’s deceptive value may be narrative or tactical rather than consumable, depending on how the game handles items that imitate common goods. The item title uses the canonical English form “Bowl of Xanterium Rice,” with Xanterium as the proper noun denoting the rice variety.

  • Appearance: a bowl indistinguishable at a glance from a standard serving of rice, designed to convince most observers.
  • Function: presented as a deceptive prop rather than a consumable; intended uses include concealment, disguise, or plot-related interactions where convincing appearance matters.
  • Localization: descriptions in many languages all emphasize the item’s ability to fool onlookers, maintaining consistent intent across translations.
  • Handling: the item should be treated as an object whose primary attribute is its convincing look; whether it triggers specific game mechanics depends on the title’s implementation.

No source material provides explicit nutritional effects, crafting recipes, or exact mechanical use. Information here summarizes available descriptive text and the consistent localization intent.

Official description

Enough like a bowl of rice to fool most people.

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