Skip to main content

Matrix Research and Space Warper Guide

If your research is starting to stall, your logistics are still planetary, or you want to move from early science to interstellar progress, this guide is for you. Matrices and Space Warpers are the backbone of that transition: they unlock key tech, feed late-game research, and let both Icarus and your logistics network move between stars. Here’s how to build them in the right order, solve the common bottlenecks, and scale them into the end game.

Start with blue science and automate it as soon as you can

Start by getting Electromagnetic Matrix production out of the Mecha’s replicator and into Matrix Lab automation as early as possible. A few hand-crafted units are fine for the first burst of research, but they should be a stopgap, not your main plan. The blue cube is the foundation of all scientific and technological research, so if you delay automation here, everything else slows down with it.

A compact early setup is the safest way to begin. Build near both Iron Ore and Copper Ore so you do not waste time and belts stretching across your starting area, and keep the line simple. The ore ratio is 2 iron to 1 copper, so an iron-rich deposit is especially convenient for a longer-lasting build. At the starting technology level, a stack of three Matrix Labs produces 60 Electromagnetic Matrices per minute, which is a solid baseline to aim for. Do not overscale past what your research chain can actually consume; a tidy, reliable line is better than a sprawling one that starves itself later.

Build red science around hydrogen first, then expand your input belts

Once blue science is stable, move to Energy Matrix and expect the bottleneck to shift from mining to oil processing. This is the point where Hydrogen becomes your main problem. Energy Matrix depends on Energetic Graphite and Hydrogen, so you are no longer just feeding labs with raw ore; you are building a proper refinery chain.

The key thing to do here is to make the Hydrogen supply stable before you add more Matrix Labs. If the line stalls, assume supply is the issue, not the labs themselves. Because this matrix takes two of each input and has a longer crafting time than Electromagnetic Matrix, the same lab count will not sustain the same output rate. You may need upgraded or parallel conveyor lines just to keep up. If your hydrogen is thin, use an Oil Refinery chain and burn refined oil in Thermal Power early to support the system. Storage Tank buffering helps smooth the transition, and Orbital Collectors on a Gas Giant are the long-term answer when you are ready for them.

Energy Matrix unlocks Titanium Smelting and the Planetary Logistics Station, and it leads toward Structure Matrix, so this is a major progression gate. Treat it as the point where your factory becomes petroleum-based enough to need careful throughput planning.

Solve purple science by planning offworld silicon and a bigger industrial base

Information Matrix is where many players underestimate the scale of the jump. Do not try to force purple science onto a weak starter planet. It needs a substantial amount of High-Purity Silicon, and each one requires 10 High-Purity Silicon, or 20 Silicon Ore. That means your starter world usually will not carry the line on its own for long.

Use the table below as a quick reference for the core science matrices and the two Space Warper routes.

Item What to plan for Main bottleneck
Electromagnetic Matrix Early automation; simple ore-only start Belting Iron Ore and Copper Ore cleanly
Energy Matrix Oil processing, Hydrogen buffering, larger lab supply Hydrogen and belt throughput
Information Matrix Offworld silicon, Processor capacity, Particle Broadband chain Silicon and Graphene-based supply
Gravity Matrix Late-game industrial block, Space Warper scaling Strange Matter, Quantum Chips, Hydrogen
Space Warper Personal warp and vessel warp supply Recipe choice and stock levels
Universe Matrix Final science line, end-game transition Antimatter and total factory integration

Build the Processor side larger than your immediate need, because Processors are used in many later recipes, not just Information Matrix. Then keep the Particle Broadband line controlled until your power and oil infrastructure can support it. That side pulls in Carbon Nanotube, Crystal Silicon, and Plastic, so it drags your broader factory into Graphene, oil, coal, and silicon management all at once. If local oil, coal, or power are strained, solve that first; do not force more Matrix Labs into a weak supply chain.

Use green science to unlock warping and prepare the galaxy-scale bottleneck

Gravity Matrix is the late-game checkpoint that turns your factory into a galaxy-scale operation. It is used for Universe Exploration, Space Warper production, and the Dyson Sphere path through Ray Receivers. Build it as a fully intentional industrial block, not as a casual side project.

A 60-per-minute Gravity Matrix line needs 30 per minute of Graviton Lens and 30 per minute of Quantum Chips. That upstream demand is huge, and you should expect it to define your factory layout. Strange Matter is especially demanding because it must be made in a Miniature Particle Collider and takes 10 Deuterium per unit, so Hydrogen pressure becomes serious here. Do not rely on Crude Oil refining alone; Gas Giant mining is the practical long-term source.

On the Quantum Chip side, plan for broad input demands and a lot of silicon. The chain pulls on Iron Ore, Copper Ore, titanium, silicon, Coal, Stone, Crude Oil, and Water, with Casimir Crystal being one of the hardest pressure points. You want this chain established before you run out of room in your starter system. If you wait too long, your silicon deposits can disappear under everything else you are trying to build.

Make Space Warpers the smart way and feed them into your logistics network

Space Warpers are one of the most important quality-of-life upgrades in the game, because they unlock Mecha Warp for Icarus and warp travel for Logistics Vessels. Start small if you must, but switch to the efficient route as soon as Gravity Matrix is available. The Graviton Lens recipe is fine for early or tiny-scale use, but the Gravity Matrix route is far more efficient and produces 8 Space Warpers per craft.

Use the Lens route only until Gravity Matrices are online. After that, stop spending valuable materials on the less efficient path unless you have a very specific temporary need. Also remember that Icarus needs Drive Engine Level 4 before Space Warpers can be used at all. For logistics, supply Space Warpers to Interstellar Logistics Stations and keep them stocked if you want vessels to actually warp instead of crawling between systems. Each vessel trip consumes 2 Space Warpers, one for the outbound leg and one for the return trip.

Transition into Universe Matrix production without breaking your science line

Universe Matrix is the end-game science item, and it is the final step before finishing the game and unlocking repeatable technologies. It combines all five earlier Matrices with Antimatter, so you should not treat it like a normal matrix line. Finish any non-Universe Matrix technologies first, then commit your labs to this stage.

The cleanest transition is to repurpose some of your existing Matrix Labs from research into production and add new Matrix Labs beside them for ongoing research. That way, you do not freeze your tech progression while scaling the final science line. The real bottleneck is Antimatter, which comes from Critical Photon production through Ray Receivers and ties Universe Matrix directly to your Dyson Sphere power infrastructure. Once that supply is stable, your final science line becomes an engineering problem, not a guessing game.

Build for the long haul, keep the upstream chains stable, and let each matrix unlock the next stage instead of trying to brute-force everything at once.

Pages featured in this guide