block-disassembler
Overview
The
Disassembler is a late-game production block that consumes slag and power to randomly produce one of several useful materials (Sand,
Graphite,
Titanium,
Thorium) according to built-in probability weights. It was added in v6.0 and tuned in later updates; its build requires
Thorium and
Plastanium in current builds and it has relatively high health and energy draw compared with basic refineries. Because its outputs are stochastic, the
Disassembler is best viewed as a high-throughput supplemental source rather than a guaranteed primary supplier.
When placed, a
Disassembler consumes slag at a steady rate (recent builds increased the consumption slightly) and converts that resource into the item pool. The relative chances favor
Sand Floor most heavily, with lower but meaningful chances for
Graphite and
Titanium and an increased chance for
Thorium in modern builds. Over time players discovered it can generate
Thorium even in sectors that lack
Thorium ore, provided
Thorium is available in the starting loadout or imported to cover build costs; this makes it particularly useful for fueling
Thorium Reactor setups on resource-poor maps.
Practical usage and strategic notes:
- Use Disassemblers as supplements to dedicated production lines rather than sole producers. Their random output can cause shortages of specific materials (notably
Titanium for cryofluid chains), so keep backups or parallel refineries for critical inputs. - Disassemblers pair naturally with
Thorium Reactor power: they can churn out
Thorium for fuel and
Titanium that feeds
Pooled Cryofluid production, making compact reactor-
Disassembler clusters attractive. A single
Disassembler at full rate can, on average, produce enough
Thorium and
Titanium to support multiple reactors and a
Cryofluid Mixer, but results vary due to randomness.
Sand Floor yield is slightly higher on average than a
Pulverizer’s but comes with much greater power and scrap (slag) cost per second; use Disassemblers when you need bulk
Sand Floor and have ample slag and energy.- If you can convert
Disassembler
Sand Floor into
Phase Fabric (with
Thorium in a
Phase Weaver) and
Silicon (with
Coal in a Smelter/Crucible), you can leverage its outputs into advanced materials. Combining
Phase Fabric and
Silicon production with an
Overdrive Dome can massively boost scrap refinery throughput.
Graphite output is less essential early, but it can supplement or replace
Coal-based
Graphite production and provides useful turret ammo — particularly for weapons like
Ripple and
Spectre that benefit from graphite shells.- Because of the block’s cost and vulnerability, protect Disassemblers: they are expensive to build and can severely impact operations if destroyed or starved of slag/power.
Balance/history highlights: Disassemblers were introduced in v6.0. Subsequent updates reduced build time, adjusted build costs (removing
Graphite and
Surge Alloy from cost while adding
Thorium and
Plastanium), and increased the
Thorium weight among outputs. Health and slag consumption were also tweaked across builds. These changes aimed to integrate Disassemblers into late-game economies while tuning their throughput and risk profile.
Other entities of this type
- Atmospheric Concentrator
- Blast Mixer
- Carbide Crucible
- Coal Centrifuge
- Cryofluid Mixer
- Cyanogen Synthesizer
- Disassembler
- Electric Heater
- Electrolyzer
- Graphite Press
- Heat Reactor
- Heat Redirector
- Heat Router
- Incinerator
- Kiln
- Melter
- Multi Press
- Oxidation Chamber
- Phase Heater
- Phase Synthesizer
- Phase Weaver
- Plastanium Compressor
- Pulverizer
- Pyratite Mixer
... +568 (see sidebar for full list)