block-steam-generator
Overview
The
Steam Generator is a mid-game power-producing building that converts combustible fuels and water into electricity. It is more compact and efficient than individual Combustion Generators when replacing multiple units: a single
Steam Generator produces roughly 5.5× the power of one
Combustion Generator running the same fuel, though it consumes fuel about 25% faster due to its shorter burn cycle. Steam Generators require a steady water input (from surface water or pumps) and will accept several fuel types; power output and burn order depend on the fuels loaded.
Steam Generators interact with the early and mid tech tree as a bridge between simple combustion power and later reactors. They can sustain an entire base’s power needs up to the point where
Thorium Reactors become available; if
Thorium is inaccessible, the
Differential Generator is another long-term option.
Shallow Water can be supplied directly from surface pools or via
Shallow Water Extractors — an extractor only needs a small external power source to start up, because the
Steam Generator can then power it for steady operation.
Practical usage and behavior:
- Fuel priority: when multiple fuel types are present, the generator burns the lowest-flammability fuel first (resulting in lowest power). The documented priority is
Blast Compound >
Coal > Spore Pods >
Pyratite. This can be advantageous (for example, avoiding burning coal that could be more profitably made) but requires care if high-damage fuels like
Blast Compound appear on the same supply line, since generators will still accept and be damaged by
Blast Compound even if other fuels are available. - Fuel processing synergy: spore pods are an effective fuel, but processing them into oil and then converting that oil into coal yields roughly twice the coal output per pod — meaning it can be more efficient to convert pods into coal, then burn coal in generators, at the cost of more infrastructure and space.
Shallow Water and power balance: a
Steam Generator running on coal can produce enough power to operate three
Shallow Water Extractors plus a
Cryofluid Mixer while also supplying enough water for itself and the mixer. This enables localized
Pooled Cryofluid production wherever titanium and combustible fuel exist.- Placement and defense: Steam Generators are prime targets for enemy Flares. The air path to a generator should be covered with a layer of Scatters or otherwise protected because damage to a line of flammable blocks can cascade into catastrophic fires. A common defensive trick is to place empty Combustion Generators closer to spawn points to draw attackers away from the steam plant.
- Startup considerations: if no surface water is present, pair a
Water Extractor with a small initial power source (a single
Solar Panel or a
Combustion Generator) to bootstrap the
Steam Generator; once running, the
Steam Generator can sustain the extractor and the rest of the system.
Noted balance changes in past updates include a reduction of base power from 360 to 330 and an increase in water consumption from 3 to 6 (version 6.0), though version histories are incomplete in some records.
For players planning base progression, Steam Generators are a versatile, space-efficient option for early-to-mid power that pairs well with fuel-processing chains and small-scale water infrastructure, but they require mindful fueling and defensive layout to avoid self-damage and enemy focus.
Other entities of this type
- Atmospheric Concentrator
- Blast Mixer
- Carbide Crucible
- Coal Centrifuge
- Cryofluid Mixer
- Cyanogen Synthesizer
- Disassembler
- Electric Heater
- Electrolyzer
- Graphite Press
- Heat Reactor
- Heat Redirector
- Heat Router
- Incinerator
- Kiln
- Melter
- Multi Press
- Oxidation Chamber
- Phase Heater
- Phase Synthesizer
- Phase Weaver
- Plastanium Compressor
- Pulverizer
- Pyratite Mixer
... +568 (see sidebar for full list)