beginner
Peglin is a peg-shooter roguelite where you clear rooms of enemies by firing orbs into a pegboard to trigger effects, deal damage, and apply status. Understanding the turn flow, orb management, and basic strategies makes early runs more consistent and fun.
How a battle progresses
A battle alternates fixed phases every orb you play:
- Priming Phase: You select and prime an orb from your Satchel. While primed you may Target a specific enemy and choose to aim or Discard the orb.
- Flight Phase: Once fired, the orb bounces across the Pegboard. During this phase you cannot retarget. Pegs and relics that react to peg hits or flight events trigger now.
- Throwing Phase: After leaving the board, the orb is thrown according to its throw type:
- Projectile: travels and can hit multiple enemies in a line.
- Targeting: homes or prioritizes a targeted enemy.
- All: affects all enemies (AoE) when released. The orb deals damage when it hits an enemy and activates on-hit effects.
- Enemy Phase: Each enemy (starting from the closest) takes its actions—attacking, moving, or using abilities. If a spawn spot is open after their turns, the next queued enemy enters.
When you exhaust your current orb queue, Peglin reloads: the Satchel refills, and the cycle continues until all enemies or the player are defeated.
Your role and playstyle archetypes
- Peglin (the character) is a flexible, jack-of-all-trades build: able to use most orbs and relics effectively. Adaptability is the strength—choose tools that solve the room rather than forcing a single playstyle.
- The Roundrel (a class archetype) favors cunning, deception, and luck: it relies on critical hits, status effects, and using orbs/relics that amplify those mechanics. Beginners can benefit from Roundrel-style combos once comfortable with core systems, but early focus should be on reliable damage and survivability.
Beginner priorities and tactics
- Learn orb types and throw behaviors: know whether an orb will target, hit multiple enemies, or affect all. That knowledge informs where you aim during the Priming Phase.
- Aim for pegboard value: maximize bounces and peg activations in the Flight Phase. More peg hits means more relic triggers, more status procs, and often higher damage.
- Use Targeting strategically: target dangerous enemies (high-damage or fast movers) to remove immediate threats. For AoE or All-type throws, target positions that allow better pegboard routes.
- Manage your Satchel: when possible, reload at advantageous times—after clearing a wave or before a tough enemy spawns—so your next set of orbs matches the encounter.
- Balance offense and defense: prioritize killing enemies that threaten you while keeping some rounds for healing or crowd control if your build provides it.
- Relics and synergies matter: many relics activate during Flight Phase or on peg hits; prioritize relics that complement your chosen orb types (e.g., crit-focused relics for critical builds, AoE boosters for All-throw strategies).
Practical tips for early runs
- Favor straightforward, high-damage orbs until you understand pegboard routing. Reliable single-target and simple AoE orbs reduce variability.
- Be cautious with discard choices: discarding can be useful to draw an orb you need, but avoid wasting powerful orbs unless the situation demands it.
- Focus on removing enemies in order of immediate threat, not always highest HP. Eliminating enemies that act first reduces incoming damage.
- Learn enemy turn orders and spawn patterns: many rooms refill from the spawn queue when space opens. Killing enemies in a way that controls spawn timing can simplify fights.
- Experiment gradually: once comfortable, try combos of status effects and relics. The Roundrel concept (crit/status) becomes powerful when properly supported.
Summary
Master the turn flow (Priming → Flight → Throwing → Enemy), know your orb throw types, and prioritize pegboard optimization and threat management. Play flexibly—Peglin rewards adapting loadouts to encounters—then branch into specialized strategies (critical/status builds) as you become familiar with relic synergies and enemy behavior.