Roundrel
Win a battle after inflicting 40+ Spinfection on any enemy to unlock this class!
Overview
Roundrel is a playable class that relies on cunning, luck, critical hits, and status effects to win fights. Its description emphasizes playing around carefully placed crits and debuffs, and its kit naturally rewards orb and relic combinations that can spread effects across the board rather than focusing on raw damage alone.
Roundrel was introduced in v0.9.03 and is unlocked by earning the Poison IV achievement. Its name is a portmanteau of “round” and “scoundrel.”
A major strength of Roundrel is that it naturally inflicts a random status effect whenever it attacks. That can be a modest bonus in single-target fights, but it becomes much stronger when the effect is spread across multiple enemies. Because of this, piercing orbs are especially valuable, since they let one attack influence more than one target. Orbs such as 

- Piercing orbs that also apply statuses are among the best options, with
Cauldron Bubball and
Go For The Icircle standing out as especially good fits.
Mask of Sorrow is a particularly strong relic for Roundrel when it appears, since it complements the class’s status-focused playstyle very well.
- A Spinfection build is fully workable, especially with orbs such as
Spinfectious Sting and Toil and Trouball, along with Grubby Gloves.
- Roundrel is also well suited to Blind-focused builds, which are especially effective against bosses. Darkness Eterball and
Sand Arrows are strong picks for that approach.
- Even without a dedicated Blind or Bramble orb, Branch of Ember is still a good pickup because it can sometimes apply both effects at once.
In practice, Roundrel performs best when the build is designed to make each attack do more than one job. Status effects, crits, and piercing all reinforce one another, so the class tends to reward flexible, setup-heavy runs that can turn a single shot into broad enemy disruption.