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Roundrel

Overview

Roundrel is a playable character introduced in v0.9.03 and unlocked by earning the "Poison IV" achievement. The character's theme centers on cunning, treachery, and luck, using orbs and relics that emphasize well-timed critical hits and the application of status effects to dispatch enemies.

Roundrel passively inflicts a random status effect whenever it attacks. This innate mechanic synergizes strongly with piercing or multi-target orbs and effects that spread debuffs across enemies, turning scattered attacks into reliable crowd control. Builds that focus on status application or critical-hit amplification take particular advantage of Roundrel's kit.

  • Favor piercing and multi-target orbs (examples include Sphear and Prime Rod of Frost) so the random status effects can affect several enemies at once. Orbs that both pierce and apply status—such as Cauldron Bubball or Go For The Icircle—are especially effective.
  • Relics that multiply the value of status effects or reward widespread debuff application pair well with Roundrel. Mask of Sorrow is a strong complement because it benefits almost any strategy that spreads status effects. Grubby Gloves enables fast multi-hit setups useful for Spinfection builds.
  • Spinfection-focused builds are viable by combining orbs like Spinfectious Sting and Toil and Trouball with relics that increase hits or orb count; the repeated attacks let Roundrel apply many status effects quickly.
  • Roundrel can excel at Blind-centric strategies for boss fights. Use Darkness Eterball and relics such as Sand Arrows to reliably blind bosses and reduce incoming damage.
  • When specific status-applying orbs are unavailable, Branch of Ember is a useful fallback because it can sometimes inflict both Blind and Bramble, providing flexible coverage.

Roundrel’s name is a portmanteau of "round" and "scoundrel," reflecting both the round orbs it wields and its rogue-like, deceptive playstyle. The character rewards strategic planning around status distribution and crit-focused items rather than brute-force single-target damage.

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