1.1.2.1 Post-Update Stability Patch
2025-05-22
# Gameplay: - Adjusted Electro-Pest’s hitbox to correctly reflect its size. # Miscellaneous: - Fixed a few text and translation issues. # Graphics: - Smoke from Furnaces, Campfires and Cooking Pots
Gameplay:
- Adjusted
Électro-nuisible’s hitbox to correctly reflect its size.
Miscellaneous:
- Fixed a few text and translation issues.
Graphics:
- Smoke from Furnaces, Campfires and
Cuisine Pots will no longer be visually in front of other objects.
- Adjusted the sprite of the grey coloured
Drohmadlon to correctly display an in-palette chest.
- Emissive parts of the
Fonderie à verre will no longer be rendered in front of other objects.
Performance:
- Improved performance of the sprite atlas packing, reducing the initial black screen while the game loads by several seconds.
- Some systems that are only needed for mods are now disabled when no mods are installed. This improves the game’s initial load time.
- Particle effects are now loaded in a more efficient manner at the start of the game.
- Initializing fonts no longer causes excessive memory allocations at the start of the game.
- Fixed a minor memory leak caused by plants.
Bug fixes:
- Fixed an issue that could cause mouse input to get stuck.
- Plants now continue to grow when no players are nearby.
- Fixed an issue where the
Orétrange’s Provoked Swarm talent and the
Électro-animal’s Territorial Fallout talent had been swapped. Pets already affected by this issue will also be automatically fixed when the save is loaded.
- The “Téléporte-moi” achievement now also triggers when teleporting from a Waypoint to a
Portail.
- Fixed an issue that could cause some ranged enemies to continue to walk towards their target even after entering their usual attack range.
- Fixed a bug that caused some Orbital Turrets to only shoot one single laser beam without deploying their shield.
- Fixed an issue that caused Core Sentries to be invisible.
- Fixed an issue that caused Core Sentries’ projectiles to deal lingering damage after hitting a wall.
- Removed the ability to spawn
Nimruza, la reine des Sables enfouis by using a
Figurine de Nimruza in the
Matérialisateur.
- Fixed an issue that caused
Commandant du Noyau and Nimruza's end dialogue to appear after respawning.
- Fixed an issue that caused multiple copies of the Blast armor set pieces to drop from Locked Copper Chests.
- Fixed an issue that caused unlocked Iron Chests to be fished up in
Les Ruines oubliées instead of Locked Iron Chests.
- Scrolling the UI settings menu screen in certain languages no longer results in settings being displayed outside the intended area.
- Fixed an issue that could cause some Pets and Minions to not be able to go through doors.
- Characters will now only be vulnerable after the screen fades back in when teleporting between Portals/Waypoints.
- Fixed an issue that caused critters to “float” above water or pits when the ground beneath them was broken.
- It is now possible to sleep when next to a
Vase violette or a
Vase bleue.
- Dodos now correctly drop meat when killed.
- Health regeneration for non-boss enemies is now correctly interrupted when they take damage.
- Life on hit effects should now work correctly against bosses.
- Visual outline effects should now be correctly applied to enemies.
- Minions should now follow movement commands even if recently stopped from a previous command.
- Minions should no longer randomly stop when doing turns in their movement path.
- Damage caused by the hydra boss’ scream attack should now be correctly blocked by walls.