Patch notes
- Version 2.0.76 released as stable
# **Bugfixes** - Fixed Mods gui showing a dependency warning even for mods to be deleted. - Fixed Space Map sometimes not using free cursor in controller input method. - Fixed a consistency issue with
- Version 2.0.73 released as stable
# **Gui** - Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. # **Bugfixes** - Fixed rocket silo could launch satellites even w
- Version 2.0.72 released as stable
# **Changes** - Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power. - Red
- Version 2.0.69 released as stable
Hello, today we have a nice stable version for you # **Bugfixes** - Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking
- Version 2.0.66 released as stable
# **Bugfixes** - Fixed LuaEntity::display_panel_icon was not accounting for nil. https://forums.factorio.com/130425 - Fixed a consistency issue when rotated entities are moved by belts. https://forums
- Version 2.0.60 released as stable
# **Bugfixes** - Agricultural tower planting now respects plant's tile buildability rules. https://forums.factorio.com/123248 - Changed the sync mods with GUI "Sync startup settings" and "Load save af
- Version 2.0.55 released as stable
# **Balancing** - Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) # **Bugfixes** - Added missing notifica
- Version 2.0.47 released as stable
# **Balancing** - Changed piercing ammo recipe to be cheaper. - Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. - Trees no longer take damage from spores no
- Version 2.0.43 released as stable
# **Minor Features** - Added support for volume and speed activity matching for persistent working sounds. - The swap-players command can now handle basic remote view and players in space platform hub
- Version 2.0.42 released as stable
# **Minor Features** - Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (https://forums.factorio.com/126753) # **Graphics** - Added more variations to small
- Version 2.0.41 marked as stable
# **Bugfixes** - Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. https://forums.factorio.com/127316 - Fixed a crash related to modded enemy behavior. https://forums.factorio.com/127314
- Version 2.0.39 released as stable
# **Balancing** - [space-age] Oil Refinery now collides with ice platform https://forums.factorio.com/124163 - water-mud and water-shallow are now landfillable in vanilla (already landfillable in spac
- Version 2.0.32 released as stable
# **Changes** - Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. (https://forums.factorio.com/1255
- Factorio version 2.0.30 released as stable
Changes from 2.0.29 and 2.0.30 # **Minor Features** - Added smart pipette for items on the ground. # **Graphics** - Improved graphics of Recyclers. - Added corpse graphics for Asteroid Collectors.
- Factorio version 2.0.28 released as stable
# **Minor Features** - Added radar minimap visualization for roboports and cargo landing pads. https://forums.factorio.com/117994 - Cargo pod scheduling reworked to send larger and more spaced out del
- Version 2.0.23 released as stable
# **Minor Features** - Assemblers circuit allows to choose if items in crafting should be included by read contents. - Asteroid collector circuit allow to choose if items held by hands should be inclu
- Version 2.0.21 released as stable
# **Minor Features** - Added drag-to-reorder to the research queue. - Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it
- Version 2.0.20 released as stable
# **Minor Features** - Search is now case and accent insensitive for all official languages. - Added debug option 'always-show-lightning-protection'. - Added gamepad stick sensitivity setting for map
- Version 2.0.15 released as stable
# **Minor Features** - Cars and tanks will auto-refuel. (https://forums.factorio.com/118247) - Relation between offshore pump and fluid tiles added to Factoriopedia. - Statistic GUI precision is prese
- Version 2.0.14 released as stable
# **Changes** - [space-age] Changed self-recycling recipe statistics to be ignored in production graph. - Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolutio
- Version 2.0.13 released as stable
# **Minor Features** - [space-age] Offshore pump speed increases with quality. # **Changes** - Curved rails cost 3 rail items to build. # **Bugfixes** - Fixed Remote View sometimes flickering to t
- Version 2.0.12 released as stable
# **Bugfixes** - Fixed rocket silos requesting more items than necessary. (https://forums.factorio.com/116949) - Fixed a crash when reading owner_location on simple item stacks. (https://forums.factor
- Version 2.0.11 released as stable
# **Features** - [space-age] Asteroid collector filters can be modified by blueprint parametrisation. - Programmable speaker can be modified by blueprint parametrisation. - When imported blueprint is
- Version 2.0.10 released as stable
# **Features** - Galaxy of fame. Offered when the game is finished. (https://www.factorio.com/galaxy) # **Changes** - Non-blocking saving setting is no longer synced over the Steam cloud. # **Mino
- Factorio Version 2.0.9 now stable
# **Changes** - Achievement logistic-network-embargo updated with different condition for base game and space age. # **Bugfixes** - Fixed a crash when viewing the production statistics GUI while swi
- Version 2.0.7 released
# **Major Features** - Added space platforms, which can request items to be delivered by rockets and used to deliver cargo between planets. (https://factorio.com/blog/post/fff-381) - Added new planet
- Version 1.1.110 released as stable
# **Bugfixes** - Fixed electric furnace shadow missing on some configurations. (https://forums.factorio.com/114217) - Fixed a crash when using weak tables in the lua global table. (https://forums.fact
- Version 1.1.109 released as stable
Changes from 1.1.108 to 1.1.109 # **Changes** - Updated the format of the machine-readable modding documentation to version 5. # **Bugfixes** - Fixed a crash when exiting the game while steam authe
- Version 1.1.107 released as stable
Changes from 1.1.105 to 1.1.107 # **Gui** - Added Paste button to exchange string import GUIs - Scrolling is smoother when using scrollbars with a controller. - Hotkey hints GUI will try to move out
- Version 1.1.104 released as stable
Changes from 1.1.102 to 1.1.104 # **Gui** - Trying to close a window will first close any opened drop-down. This improves navigating drop-downs with controllers. # **Bugfixes** - Fixed crash when p
- Version 1.1.101 released as stable
# **Bugfixes** - Fixed a crash when entering bad number values in some input fields. (https://forums.factorio.com/110140) - Fixed a crash when removing an item that is being used to hand craft a recip
- Version 1.1.100 released as stable
Changes from 1.1.94 to 1.1.100 # **Changes** - Technology researched message does not play chat notification sound. - Pressing "Regenerate map" in the map editor will open the map generator. - "Regen