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Patch notes 2026-04-16 (experimental)

2026-04-16

Hello, everyone! We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates

Hello, everyone!

We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work. Enjoy!

Misc.

  • On Steam Deck, the game now initializes with increased UI scale to make it more legible.
  • Obtaining the Master Builder achievements should now be easier. The game now remembers all built structures, rather than only checking what’s currently on the map.
  • Average well-being is now calculated as a true average, rounded to the nearest whole number, instead of floored. Reaching max well-being for your beavers is now a little easier.
  • Replaced the Fill Valve’s algorithm with one that is better at reaching the desired level.
  • Added some wave dampening to Dams and Floodgates. This should significantly reduce sloshing.

Bug fixes

  • Fixed the water pump exploit - hopefully, this time for good.
  • Extra Folktails’ kits are no longer born as you load a game with a bunch of sleeping beavers. Breeding Pods are acceptable in this world, but little beavers appearing out of thin air? Nah, that breaks the immersion.
  • Building particles shouldn't affect the position of status icons anymore.
  • Fixed the Gate’s blurred status icon.
  • In Polish, Russian, Thai, and Ukrainian, replaced previous abbreviations for “thousands” and “millions” with “k” and “m”, respectively. Previous ones were too long and broke the UI.
  • Changed Vertical Power Shaft’s localization in Polish.