Patch notes 2026-04-16 (experimental)
2026-04-16
Hello, everyone! We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates
Hello, everyone!
We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and
Floodgates work. Enjoy!
Misc.
- On Steam Deck, the game now initializes with increased UI scale to make it more legible.
- Obtaining the Master Builder achievements should now be easier. The game now remembers all built structures, rather than only checking what’s currently on the map.
- Average well-being is now calculated as a true average, rounded to the nearest whole number, instead of floored. Reaching max well-being for your beavers is now a little easier.
- Replaced the
Fill Valve’s algorithm with one that is better at reaching the desired level. - Added some wave dampening to Dams and
Floodgates. This should significantly reduce sloshing.
Bug fixes
- Fixed the water pump exploit - hopefully, this time for good.
- Extra
Folktails’ kits are no longer born as you load a game with a bunch of sleeping beavers. Breeding Pods are acceptable in this world, but little beavers appearing out of thin air? Nah, that breaks the immersion. - Building particles shouldn't affect the position of status icons anymore.
- Fixed the
Gate’s blurred status icon. - In Polish, Russian, Thai, and Ukrainian, replaced previous abbreviations for “thousands” and “millions” with “k” and “m”, respectively. Previous ones were too long and broke the UI.
- Changed
Vertical Power Shaft’s localization in Polish.