Gate

Overview
The
Gate is a placeable building that controls access along paths and walkways. It provides three user-selectable modes—Open, Closed, and Automated—and can be linked to signal sources for conditional operation. Gates affect pathfinding where they are placed: when open they allow unrestricted passage; when closed they block passage for the duration of closure.
The control panel exposes three buttons: Open, Closed and Automated. Choosing Automated reveals a dropdown to assign a signal source (such as a lever, sensor or logic element). Automated mode toggles the gate state according to the linked signal. Beavers and bots that already have a confirmed destination do not get stopped mid-walk if a gate closes after they commit; they continue to their target even if the gate closes behind them. Agents that need to return or re-plan will treat a closed gate as an obstacle and will calculate alternate routes where available.
Gates integrate with the path network in the same way as removing a section of path: a newly closed gate behaves like a removed path segment for agents that are planning routes. Gates do not permanently trap agents; they will reroute when necessary and will not become stuck simply because a gate closes.
Practical notes and usage:
- Use Gates to control traffic flow, segregate areas (work vs. residential), and protect resources or livestock by limiting access along specific walkways.
- In Automated mode, combine Gates with sensors or timers to create scheduled access windows or to open only when an authorized signal is present.
- Place Gates at choke points to manage traffic congestion or to prevent certain classes of agents from entering sensitive districts.
- Remember that agents already en route to a destination will not be interrupted by a gate closing after they start moving; plan gate timing accordingly if precise control over movement is required.
- Gates are primarily a utility for organization and access control rather than a means of permanently sealing off an area; ensure alternative routes or persistent closures where complete containment is needed.
A
Gate also serves a visual and thematic role as the entry point to enclosed districts and farms, echoing real-world usage where gates regulate who may enter or leave an area.
Other entities of this type
- Advanced Breeding Pod
- Agora
- Aquatic Farmhouse
- Aquifer Drill
- Aquifer Drills
- Badwater Discharge
- Badwater Dome
- Badwater Pump
- Badwater Rig
- Bakery
- Banners
- Banners/Custom Banner Images
- Barrack
- Barriers
- Beaver Bust
- Beaver Statue
- Beehive
- Bell
- Bench
- Bot Assembler
- Bot Part Factory
- Brazier
- Breeding Pod
- Builder Flag (Obsolete)
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