Patch notes 2026-05-06 (main branch)
2026-05-06
Whoa, that was quick! The recent experimental changes are now live on the main branch. Update your game, and in the meantime, here's our recurring reminder - remember to join our [Modding Competition
Whoa, that was quick! The recent experimental changes are now live on the main branch.
Update your game, and in the meantime, here's our recurring reminder - remember to join our Modding Competition by May 21, 2026 to win sweet prizes, including the three 750 EUR main prizes and unique wooden merch! Zero coding experience needed*!
(*) At least in the Tails and banners category proudly sponsored by the Beaver Artist Association, but shhh.
>> [Mod Competition]("https://store.steampowered.com/news/app/1062090/view/502856256328827000" buttoncolor="#1a5199") <<

Patch notes 2026-05-06 (main branch)
Misc.
- Reserve storage buildings must now be emptied before they can be deleted.
Mods
- The blend file with example models that we shared some time ago is now included in the game's StreamingAssets directory and will be automatically imported by the Modding Tools' assets import feature.
Bug fixes
- Made further tweaks to the water simulation to prevent excessive sloshing.
- The
Earth Recultivator’s construction site can now be correctly selected when placed on
Impermeable Floor. - Flow Sensors are now more precise and no longer claim that zero does not equal zero.
Workers of Flag buildings no longer try to gather resources blocked by a closed
Gate.- Farmers and foresters no longer try to plant and harvest in areas blocked by a closed
Gate. - Fixed a crash that sometimes occurred after deleting a
District Center.