Router

A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
{| class="fandom-table" !'''Update'''
| !'''Changes''' |
|---|
| Version 3.5, |
| Added. |
| - |
| Version 6.0, unknown builds |
- Can now be controlled by players, like a turret, allowing them to control which direction items go in by firing.
- No longer sends items backwards in Router chains.
- Description changed: ** Old Description: "Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. Never use next to production inputs, as they will get clogged by output." **New Description: "Distributes input items to 3 output directions equally." *Research Changed: 48 Copper to 100 Copper |}
Source: Fandom: Router (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
Overview
The
Router is a basic transport block that accepts items from one side and distributes them equally to up to three other directions. It appears early in the tech tree and is a Serpulo-era transport option intended for simple splitting of item flow. Its behavior is deterministic: each output receives a fractional share of the
Router's incoming throughput, and chaining multiple Routers divides that flow further.
Because the
Router divides input evenly, each downstream branch receives only a portion of the original conveyor throughput. Chaining Routers multiplies this division, so long chains or multiple Routers in series will significantly reduce the amount reaching the far end. The
Router does not send items backwards in
Router chains since later updates. It can be controlled by a player (like a turret) to manually choose which direction items go when fired at, enabling momentary directional control over distribution.
Practical usage notes:
- Use Routers when you need a compact, automatic split of a single conveyor into multiple directions or when you want to siphon a small fraction (for example, one-eighth) of a stream off the main line. Their compact footprint makes them useful for tight builds.
- Avoid placing a
Router directly adjacent to factory input tiles. Factory outputs feeding into a
Router commonly lead to clogging because the
Router’s finite internal item capacity can fill and stop accepting new items. This warning applies to item outputs; liquid-only factories do not have this clogging issue with Routers. - Routers can clog under backpressure because they store items; blocks like
Overflow Gate,
Bridge Conveyor, or
Unloader offer alternative equal-distribution behaviors without the same clogging profile and are preferable where continuous maximal throughput is required. - When designing distribution networks that require full conveyor throughput to be preserved, prefer gates or other distribution blocks rather than chaining multiple Routers, since each
Router in series leaks a fraction of the input and reduces throughput to downstream consumers. - Routers are researchable early (research cost updated in later versions) and are tied to several in-game achievements and community memes. They remain a simple and commonly used transport tool despite their inefficiencies in large-scale logistics.
Other entities of this type
- Armored Conveyor
- Armored Duct
- Bridge Conveyor
- Conveyor
- Distributor
- Duct
- Duct Bridge
- Duct Router
- Duct Unloader
- Inverted Sorter
- Junction
- Mass Driver
- Overflow Duct
- Overflow Gate
- Phase Conveyor
- Plastanium Conveyor
- Sorter
- Surge Conveyor
- Surge Router
- Titanium Conveyor
- Underflow Duct
- Underflow Gate
- Unit Cargo Loader
- Unit Cargo Unload Point
- Unloader