Wiki Guide: Rune Tree, Cube & Party Builds
TBH: Task Bar Hero is a party-based mobile/PC hero-action–idle hybrid where you build a small party of heroes, unlock progression systems through runes and the Hero-dric Cube, and optimize automation to progress efficiently. This page summarizes the core systems you need to know to start, plan parties, and manage long‑term growth.
Core concept and why it matters
TBH combines active decision-making (hero selection, rune choices, formation) with automation (auto-runs, Cube modes). Early choices determine how quickly you unlock additional hero slots and quality of rewards; late‑game success depends on correct Cube usage, inventory discipline, and rune tree planning.
Heroes, party size, and slots
- Heroes are the units you deploy in combat. Each hero has a role and synergies with other heroes.
- Unlocking classes is separate from unlocking party size. Additional deployed hero slots come from the Rune Tree, not simply from obtaining more heroes.
- Party size determines how many heroes you can field simultaneously; plan rune progression early to increase slots if you want larger active comps.
Best first-hero and party builds (roadmap)
- New players should follow a beginner roadmap for the first 10 hours: prioritize one reliable carry, a support with sustain/utility, and early rune nodes that give a second slot and resource gains.
- Common party types:
- Single‑carry + sustain/support for boss content.
- Two‑hero burst + buffer for high damage windows.
- Farming parties that emphasize sustained AoE and resource pickup for long auto runs.
- Related guides (official and fan) are built around reliable progression comps rather than transient patch metas.
Hero progression systems
- Runes: the Rune Tree is the primary long-term progression system; it grants slots, passive bonuses, and unlocks utility that shapes playstyle (e.g., resource acceleration, automation quality).
- Hero-dric Cube: unlocks at level 4 and is central to item progression. The Cube has multiple modes—each mode has a distinct function (Synthesis, Alchemy, etc.). Using the wrong mode can waste time or resources; learn all modes before relying on Auto‑Fill features.
- Synthesis vs Alchemy: Synthesis upgrades gear tiers; Alchemy converts materials into rune/upgrade currencies. Use the proper Cube mode for the objective you need that session.
Automation, AFK farming, and run optimization
- The game looks idle but rewards active setup. Effective AFK farming requires:
- Choosing the right stage for rewards (stages differ in drop tables).
- Selecting automation runes and configuring party for long, uninterrupted runs.
- Keeping inventory/stash tidy to avoid auto‑fill or Cube modes failing due to full bags.
- Automation is powerful but not a total substitute for tuning: stage choice, rune nodes, and party composition materially affect hourly gains.
Gear and inventory management
- Inventory discipline matters: there is no built‑in equipment lock in the Cube; treat fusion and auto‑fill with caution.
- Use the Cube's modes correctly: Synthesis increases item tiers, Alchemy funds runes. Auto‑Fill can misallocate gear—double‑check settings.
- Keep staging inventory free of excess common items so automatic processes won’t stall.
Hero slots, classes, and unlocking structure
- Unlocking a hero’s class or obtaining new heroes does not automatically increase deployable hero count.
- Plan the Rune Tree path that grants extra slots before collecting many heroes, otherwise you cannot field them simultaneously.
Party formation and formation changes
- Formation affects positioning and some synergies. You can change formation outside combat; anticipate the formation that best suits your active carry/support roles.
- Guides cover how to switch and optimize formation for different content types (farming vs boss).
Meta and builds
- Builds & Party Meta change with patches. Focus on universal progression comps early (sustained farming, high single-target for bosses) rather than chasing paid DLC heroes.
- Paid/DLC heroes can be strong, but are not required for reliable progression—rune investments and Cube usage typically matter more.
Troubleshooting & common issues
- Display or client issues: many common problems resolve with simple hotkeys, client restarts, or reinstalling caches.
- Auto/automation failures are often caused by full inventory, incorrect Cube mode, or inappropriate rune choices.
Beginner checklist (first 10 hours)
- Complete tutorial and reach level 4 to unlock the Cube.
- Start the Rune Tree and aim for the node that unlocks a second hero slot.
- Configure a reliable two‑hero or single‑carry + support party.
- Learn Cube modes before using Auto‑Fill; reserve synthesis for gear tier upgrades.
- Keep inventory organized; craft or dismantle unneeded gear to avoid stalls.
Advanced tips
- Use the Cube modes strategically: Synthesis for long-term gear upgrades, Alchemy to fund rune progression.
- For AFK runs, choose stages that match rune rewards and minimize manual intervention.
- Discipline on inventory (Alt‑lock equivalent habits) prevents accidental fusion or breakdown of important items.
Support and community resources
- For game support contact the developers via the official support channel (check the in‑game or store listing for current contact).
- Fan guides and official‑adjacent resources exist for specific topics: Hero Slots through Runes, Hero-dric Cube deep dives, AFK farming strategies, and Beginner Roadmaps.
This page provides an operational overview of TBH’s core systems: heroes, rune‑based slot progression, the Hero‑dric Cube, automation, and practical advice for new and intermediate players. Use the linked topic guides (Rune Tree, Cube, AFK Farming, Beginner Roadmap) to dive deeper into each subsystem.