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Refinery

refinery
Subcategory
Science
Faction
Folktails
Dimensions
2x3
Height
3
Science cost
400
Workers
2

Overview

The Refinery is a production building that converts crops and organic goods into Biofuel. It serves as the primary means of producing fuel for steam-powered machinery and vehicles, fitting into the colony’s resource chain between agriculture and energy-consuming buildings. The Refinery accepts several crop-based recipes and processes them into units of Biofuel over time, requiring assigned beavers to work at the building to complete each job.

The Refinery has four known recipes: carrots into Biofuel, potatoes into Biofuel, spadderdock into Biofuel, and a mixed recipe that combines one unit of an unspecified input plus two units of another to yield three Biofuel (listed in-game as a separate small-output recipe). Each recipe consumes a set amount of crop units and outputs a fixed number of Biofuel units when a work task completes. All recipes take the same amount of work time to process, so fuel throughput depends on both the fuel-per-recipe yield and the crop production rate feeding the Refinery.

Because work tasks are performed by individual beavers, worker condition and speed affect refinery throughput. A beaver with higher condition scores completes refinery tasks faster due to bonuses to Work Speed and Movement Speed at condition thresholds (for example, condition 0 grants a +45% Work Speed and +30% Movement Speed bonus; condition 1 grants +90% Work Speed and +60% Movement Speed). Assigning fit beavers to refine tasks increases total Biofuel produced per day.

Practical notes for use and optimization:

  • Spadderdock yields the most Biofuel per crop tile, producing 3.125 Biofuel per tile per day based on its growth rate and recipe conversion; potatoes yield 2.5 and carrots 1.875 per tile per day. Use spadderdock where tile efficiency is critical.
  • Because each recipe requires the same processing time, potatoes produce more fuel per Refinery work-hour when considering the fuel-per-unit and harvest rates; potatoes are therefore efficient when labor is the limiting factor.
  • Locate Refineries near crop storage or fields to minimize travel time for beavers hauling inputs; shorter travel reduces idle time and increases effective throughput.
  • Balance crop allocation between food needs and fuel production. Crops used for Biofuel are not available for direct consumption, so ensure agricultural planning accounts for both needs.
  • Automate input supply where possible using storage and delivery chains so the Refinery has a steady queue of recipes and workers remain busy.

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