Uncooked Balanced Stew
An uncooked, but equilibrious edible.
Overview
Uncooked Balanced Stew is an in-game edible item that represents a prepared but not yet cooked meal with a balanced composition of nutrients. It appears when a player assembles a water-filled pot on a Stove and combines the required ingredients; the resulting item is explicitly described in multiple locales as raw yet nutritionally balanced.
The item is created by placing a pot with water on a Stove and adding the three component ingredients specified by the recipe. The canonical assembly process recorded in the sources describes adding water to a pot, placing that pot on a Stove, then adding the recipe’s three ingredient slots to produce the Uncooked Balanced Stew. The various language descriptions consistently call it uncooked or raw while emphasizing that its nutritional profile is balanced.
Uncooked Balanced Stew functions as an intermediate culinary product: it is a fully assembled meal that still requires further processing to become a ready-to-eat cooked dish. The raw status is highlighted across translations: it is called “uncooked” or “raw” in English, German, Spanish, French, Japanese, Portuguese (Brazil), Russian, Simplified and Traditional Chinese sources, while all versions stress that the meal is balanced or equilibrious in composition.
Practical notes and usage considerations:
- Creation: assemble a pot with water, place the pot on a Stove, then add the three required ingredient components from the recipe to produce the Uncooked Balanced Stew.
- Status: the item is explicitly uncooked; treat it as an intermediate rather than a finished, ready-to-consume dish.
- Purpose: the designation “balanced” indicates the stew’s nutrient makeup is intended to be well rounded according to the game’s food system descriptions across locales.
- International consistency: all provided localization strings convey the same two facts—rawness and balanced nutrition—so the item behaves the same across language builds.
- Follow-up: because the item is raw, subsequent in-game steps that handle or transform raw meals (such as cooking, preservation, or consumption rules) apply according to the game’s standard mechanics for uncooked food items.
No numerical effects, cooking durations, or ingredient identities beyond the recipe’s three component slots are specified in the available sources. The page documents the item’s creation method and role as a nutritionally balanced, uncooked meal as established by the game’s localized descriptions.
Official description
An uncooked, but equilibrious edible.
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