Caveling Mummy

Overview
The Caveling Mummy is an uncommon enemy native to the Desert of Beginnings. It is one of the 
Its attack consists of summoning 7 purple rifts in a straight line toward the player. Spikes then emerge from the rifts one at a time, beginning with the rift closest to the Caveling Mummy. This makes the attack pattern predictable, but also dangerous in narrow spaces because the damage can travel across a line rather than through a single point of impact.
A Caveling Mummy does not have a distinct melee attack, so its threat comes entirely from the rift sequence. The attack can still be troublesome if you try to break line of sight by moving behind a wall: once the attack has started, the rifts will pass through walls, so simply stepping behind cover does not stop the pattern.
- The rift line is created in the player’s direction, with spikes appearing sequentially from the mummy’s side first.
- Since the attack ignores walls after it begins, open terrain does not offer a major advantage over cover if the mummy has already started casting.
- Avoid lingering directly in front of it during the summon animation, as the rifts extend along a fixed line.
Caveling Mummies have also been present in the game’s files since version 0.5.0.0-9b96. Before 1.0, they existed as an unspawnable clone of the 
Other entities of this type
- Acid Larva
- Bambuck
- Bambuck Kid
- Big Hive Larva
- Big Larva
- Blackbug
- Blue Glowbug
- Blue Slime
- Bomb Scarab
- Bubble Crab
- Caveling
- Caveling Assassin
- Caveling Brute
- Caveling Gardener
- Caveling Hunter
- Caveling Scholar
- Caveling Shaman
- Caveling Skirmisher
- Caveling Spearman
- Cicada Nymph
- Citrus Pinion
- Clay Burrower
- Colossal Amoeba
- Core Sentry
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