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controls

Controls in Dinkum cover movement, interaction, inventory management, camera handling, and menu access. Knowing the default inputs makes everyday tasks like collecting items, opening menus, and placing objects much faster.

Keyboard and mouse controls

Movement and basic actions

  • W / A / S / D: Move
  • Space: Jump
  • Left click: Use item
  • Right click: Interact / collect
  • E: Pick up / rotate / get up
  • Q: Drop
  • I / Tab: Open Pocket
  • J / Esc: Open Journal
  • M: Open Map
  • Enter: Open Chat / Emote

Camera controls

  • Z: Change camera mode
  • Left Shift / Mouse Back: Move camera button

Console controls

Switch

  • Interact and pick up items are mapped to one button
  • Jump and close menu share one button
  • Pick up placed item, dive, descend, and rotate preview share one button
  • Use held item and confirm placement share one button
  • Two buttons are used to operate the toolbelt
  • Open Pocket
  • Open Journal
  • Open Map
  • Open Chat / Emote
  • Whistle
  • Move and move placement
  • Drop item
  • Camera control
  • Change camera mode

Xbox, PlayStation, and Switch Pro

The game uses standard controller layouts for these systems, with actions grouped across the available face buttons, shoulder buttons, and stick inputs. The common control groups include picking up placed items, releasing, and dropping items.

Placeable items and object handling

When working with placed objects and buildable items, the controls center on a small set of universal actions:

  • Pick-Up Placed Item
  • Release
  • Drop

These actions are used when moving, placing, or clearing placeable items, including traps and other deployable objects.

The Pause function is available through Journal → Options → Pause. It is a single-player-only function and cannot be used in multiplayer.

Custom key bindings on Steam

On Steam, keyboard and mouse bindings can be freely reassigned from the control settings screen. If you prefer a different layout, it is best to set it up before starting the game.