Version 2.0.32 released as stable
2025-01-23
en 版を表示中
# **Changes** - Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. (https://forums.factorio.com/1255
Changes
- Disabled achievements "
奴等は臭いを嫌う", "
奴等は匂いを好む", and "
俺の庭から出て行け" in peaceful mode and no enemies mode. (https://forums.factorio.com/125581) - Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.
Optimizations
- Improved performance when removing roboports in large active networks by 60%. (https://forums.factorio.com/126004)
Graphics
- Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. (https://forums.factorio.com/125097)
Bugfixes
- Fixed mouse cursor showing up when exiting
蒸気 Big Picture in controller input method. (https://forums.factorio.com/115242) - Fixed belts under elevated rails were not being removed when building a pair of undergrounds. (https://forums.factorio.com/125789)
- Fixed that inserters could grab items from belts that crafting machines no longer wanted. (https://forums.factorio.com/125825)
- Fixed taking screenshot could crash in some cases. (https://forums.factorio.com/125845)
- Fixed that select list background drawing was incorrect for the first row. (https://forums.factorio.com/125864)
- Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. (https://forums.factorio.com/125902)
- Fixed that reset technology effects would clear in-progress research triggers. (https://forums.factorio.com/125790)
- Fixed that writing "nil" to storage_filter did not work correctly. (https://forums.factorio.com/125856)
- Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. (https://forums.factorio.com/125831)
- Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. (https://forums.factorio.com/120496)
- Fixed that upgrading pairs of underground belts could transform one end of the belt. (https://forums.factorio.com/125896)
- Fixed visualisation of asteroid collector range sometimes being drawn wrong. (https://forums.factorio.com/122048)
- Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. (https://forums.factorio.com/125484)
- Fixed clicking space connections in factoriopedia would not update selected items. (https://forums.factorio.com/125394)
- Fixed that on_equipment_removed did not fire for robots removing equipment. (https://forums.factorio.com/125919)
- Fixed that some hidden items would show in Factoriopedia. (https://forums.factorio.com/124957)
- Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice.
- Fixed pentapod eggs default import surface. (https://forums.factorio.com/125355)
- Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. (https://forums.factorio.com/119410)
- Fixed trunk of a specific tree flickered when moving while zoomed out. (https://forums.factorio.com/125036)
- Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. (https://forums.factorio.com/118493)
- Fixed a desync related to cliffs and deleting multiple chunks in the same tick. (https://forums.factorio.com/125941)
- Don't auto-focus blueprint parameter fields when using a controller. (https://forums.factorio.com/123006)
- Fixed a crash when interacting with GUIs while auto-save runs. (https://forums.factorio.com/125930)
- Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. (https://forums.factorio.com/125958)
- Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. (https://forums.factorio.com/125942)
- Fixed crash when clicking a shortcut rich text link in controller input method.
- Fixed BP of storage chest with filters would be incorectly overbuilt over non-storage logistic chests (https://forums.factorio.com/124387)
- Fixed quality icon being shown twice in in-world icons for blacklist quality filter (without entity)
- Fixed a crash when building entities with linked pipe connections in multiplayer latency. (https://forums.factorio.com/123266)
- Fixed that manually launching items to space platforms would wrongly say some combination of items wouldn't fit. (https://forums.factorio.com/125713)
- Fixed that map rendering would wrongly show your player as on the map when paused. (https://forums.factorio.com/124338)
- Fixed that going back in browse history didn't return to player location if the character was in space platform hub.
- Fixed an audible click at certain zoom levels when playing positional sounds with custom zoom attenuation and aggregation.
- Fixed offshore pump underwater patch was not rendered under water.
- Fixed issue where plants were not being destroyed when (super)force building entities that autofill tiles that collide with them (https://forums.factorio.com/122632)
- Fixed loading of scenarios when entities were configured with difficulty settings. (https://forums.factorio.com/125927)
- Fixed
バイター and pentapods getting frozen mid-attack. (https://forums.factorio.com/118055) - Fixed infinity container parametrization could set empty filters causing crash on saving.
- Fixed rocket silo GUI not fitting on small screens. (https://forums.factorio.com/119785)
- Fixed a crash when writing LuaItem::entity_filters. (https://forums.factorio.com/126017)
- Fixed that blueprint preview rendering did not work correctly. (https://forums.factorio.com/103953)
- Fixed a crash with positional GuiEffect sounds with aggregation when dedicated UI sound resources were exhausted. (https://forums.factorio.com/126057)
- Fixed upgraded blueprint entities would have their flip reverted (https://forums.factorio.com/124584)
- Fixed worm shooting at fast moving target sometimes created multiple acid puddles with single spit and even outside of its range. (https://forums.factorio.com/77071)
- Fixed that labs could try to research trigger based technologies. (https://forums.factorio.com/120370)
- Fixed LuaEntity::get_logistic_sections was not always working with entity ghosts. (https://forums.factorio.com/126097)
- Fixed selector combinator was using wrong open and close sounds. (https://forums.factorio.com/123464)
- Fixed remote item requests leaving a visual deconstruction/ghost mark when inserters interacted with the slot. (https://forums.factorio.com/121577)
- Fixed issue related to rendering items on belts when a belt was also rendered through a camera widget. (https://forums.factorio.com/124058)
- Fixed that assembler input slots could exceed stack limits. (https://forums.factorio.com/116644)
- Fixed a crash in assembling machine GUI when the output was full and a recipe containing a research progress product was being crafted. (https://forums.factorio.com/126094)
- Fixed shooting actions missing vibrations when playing with a controller.
Scripting
- ItemPrototype::spoil_result and spoil_to_trigger_result can now be used at the same time.
- Added connection_category to LuaFluidboxPrototype::pipe_connections.
Modding
- Added FluidStream::target_initial_position_only. It's used by worm acid spit.