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Titan

CategoryTurrets
titan
Category
Turrets
Planet
Serpulo
Footprint
4x4
Weapons

{| class="article-table" |+ !Ammo

!Stats
30pxThorium
  • 350 area dmg ~ 7.1 tiles
  • -70.0% building damage (350 → 105)
  • 2 knockback
  • Travels over targets
  • Blasted
    Oxide
  • 150 area dmg ~ 13.7 tiles
  • -75.0% building damage (150 → 37.5)
  • +1 tiles range (48.75 → 49.75 blocks)
  • -35.0% fire rate (0.43 → 0.2795/sec)
  • 2 knockback
  • Travels over targets
  • Corroded
    Carbide
  • 750 area dmg ~ 4.5 tiles
  • -80.0% building damage (650 → 130)
  • -20.0% fire rate (0.43 → 0.344/sec)
  • +10 tiles range (48.75 → 58.75 blocks)
  • 3 knockback
  • Travels over targets
  • Blasted
  • 12x frag bullets: ** 50 area dmg ~ 2.7 tiles ** -75.0% building damage (50 → 12.5) ** 0.5 knockback ** Armor piercing ** Travels over targets |} {| class="mw-collapsible mw-collapsed article-table" |+Expanded ammo details !Ammo
    !Stats
    30pxThorium
  • Type: ''ArtilleryBulletType''
  • 350 area dmg ~ 7.1 tiles
  • -70.0% building damage (350 → 105)
  • 2 knockback
  • Travels over targets
  • Blasted
    Oxide
  • Type: ''ArtilleryBulletType''
  • 150 area dmg ~ 13.7 tiles
  • -75.0% building damage (150 → 37.5)
  • +1 tiles range (48.75 → 49.75 blocks)
  • -35.0% fire rate (0.43 → 0.2795/sec)
  • 2 knockback
  • Travels over targets
  • Corroded
    Carbide
  • Type: ''ArtilleryBulletType''
  • 750 area dmg ~ 4.5 tiles
  • -80.0% building damage (650 → 130)
  • -20.0% fire rate (0.43 → 0.344/sec)
  • +10 tiles range (48.75 → 58.75 blocks)
  • 3 knockback
  • Travels over targets
  • Blasted
  • 12x frag bullets: ** Type: ''ArtilleryBulletType'' ** 50 area dmg ~ 2.7 tiles ** -75.0% building damage (50 → 12.5) ** 0.5 knockback ** Armor piercing |}

Source: Fandom: Titan (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Overview

Titan is a heavy artillery turret that dishes out large-area damage by firing powerful long-range projectiles. It occupies a high-tech slot in the turret progression and is primarily used to clear swarms of light units and soften up tougher targets for follow-up fire. Titan requires a primary liquid input and a secondary booster liquid; it has a short wind-up before its first shot and cannot directly target air units with its main projectiles, though its splash and ammunition choices give it strong utility against many threats.

Titan uses multiple specialized ammunition types that change its role on the battlefield. Thorium rounds are the general-purpose choice, delivering 350 area damage with a radius of about 7.1 tiles, reduced building damage (70% reduction), modest knockback, and the Blasted status. Oxide ammunition trades raw damage for massive area effect: 150 area damage with an enormous radius (13.7 tiles), reduced building damage (75% reduction), and applies Corroded for around 5 seconds; Oxide also lowers Titan’s firing rate but excels at clearing dense swarms. Carbide rounds concentrate damage: the primary Carbide projectile deals 750 area damage in a smaller radius (4.5 tiles)** but applies a heavy building damage reduction (80%) and a fire-rate penalty; it also spawns 12 frag bullets that each deal 50 area damage (~2.7 tiles), have armor-piercing properties, and increase effective single-target damage (frags boost per-shot damage to roughly 1300 total), plus Carbide increases range. All Titan projectiles travel over units rather than colliding immediately with the first target.

Practical deployment and interactions:

  • Titan excels at thinning out Tier 1–2 units and swarms so that higher-damage single-target turrets (for example, Sublimate or Lustre) can finish off remaining threats. Its splash negates the need for perfect aim and punishes tightly packed formations.
  • Oxide is the go-to anti-swarm ammo because of its exceptional radius; it pairs well with hydrogen/oxidation production chains — Electrolyzers feeding Oxidation Chambers can sustain multiple Titans when planned with storage. Oxide’s reduced fire rate and Corroded application make it specialist rather than universal.
  • Carbide is best against clustered high-health targets and parked large units thanks to its frags and range boost; pair Carbide Titans with Breach turrets or other anti-air supports if enemy missiles or flyers threaten to disable them.
  • Thorium rounds are reliable, easy to produce, and sufficient to deny lower-tech ground assaults; use Thorium when supply or production simplicity is important.
  • Titan projectiles are not absorbed by Anthicus missiles, making Titan effective against defenses that would otherwise negate artillery shots.
  • Titans are commonly paired with Disperse/other air-cover turrets in single-player bases to handle air units; if attacking a base with Titan+Disperse, prioritize cutting supply to the Disperse or overwhelming one at a time to let your ships finish the Titan.
  • In campaign encounters (as of Build 154) Titans use Thorium by default.

Design and historical notes:

  • Titan was added in Build 136 and later received Oxide and Carbide ammo (Build 147). Subsequent updates adjusted ammo damage, radii, and status effects (notably Oxide’s change from Blasted to Corroded and Carbide’s frag behavior in later builds).
  • Titan has the shortest wind-up among wind-up artillery turrets (Scathe, Smite, Malign, Titan).
  • It is unique in requiring two liquids simultaneously (one required input and one booster), and it shares a color palette with Scathe.
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