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cyclone

CategoryTurrets
cyclone
Category
Turrets
Planet
Serpulo
Footprint
3x3
Version history

''This section is incomplete.'' {| class="fandom-table" !'''Update'''

!'''Changes'''
Unknown build
Added. Is known to have existed since V4.
-
Version 6.0, unknown build(s)
*Fire rate decreased (10 shots per second → 6.66).
*Metaglass ammo:
**Area damage decreased (30 → 27).
**Area damage radius decreased (3.3 tiles → 2.0).
**Ammo multiplier decreased (5x → 3x).
  • Plastanium ammo: **Area damage increased (25 → 37). **Area damage radius decreased (6.3 tiles → 5.0).
  • Blast Compound ammo: **Area damage increased (15 → 39). **Area damage radius increased (4.3 tiles → 7.5). ** Ammo multiplier increased (4x → 5x). *Surge Alloy ammo: ** Damage increased (7 → 13). **Area damage increased (33 → 75). **Area damage radius increased (4.3 tiles → 4.7). **Ammo multiplier increased (2x → 5x). *Description changed: **Old description: "A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units."
    **New description: "Fires explosive clumps of flax at nearby enemies."
    Version 7.0, Build 127
    Fire rate increased (6.66 shots per second → 7.5).
    -
    Version 7.0, Build 136
  • Coolant consumption rate increased (12 Units/Second → 18). *Fire rate bonus for coolant increased (Water: 140% → 160%, Cryofluid: 190% → 235%).
  • Metaglass ammo:
    **Damage increased (3 → 9). **Area damage increased (27 → 48). **Area damage radius increased (2.0 tiles → 3.1). **Frag damage increased (5 → 8). *Plastanium ammo:
    **Frag damage increased (10 → 12).
  • Sprite changed from 96x96px to File:CycloneV7.png
    Version 7.0, Build 138
    *Metaglass ammo:
    **Damage increased (9 → 10).
    **Area damage decreased (48 → 45).
    **Frag damage increased (8 → 12).
    **Ammo multiplier decreased (3x → 2x).
    *Plastanium ammo:
    ** Ammo multiplier increased (2x → 4x).
    *Blast Compound ammo:
    **Area damage increased (39 → 45).
    -
    Version 7.0, Build 139
    *Metaglass ammo:
    **Damage decreased (10 → 6).
    *Plastanium ammo:
    **Damage increased (6 → 8).
  • Blast Compound ammo:
    **Damage increased (5 → 8).
    Version 7.0, Build 144
    Barrels now move separately when shooting.
    -
    Version 7.0, Build 146
  • Surge Alloy ammo:
    ** Shocked affinity no longer deals full piercing damage. Now, only 30% of the damage pierces through, while the remaining 70% inflicts standard damage that can be reduced by unit armor.
    Version 8.0, Build 147
  • Surge Alloy ammo ** Shocked affinity no longer pierce armor. All of the 14 damage can be absorbed by armor making it a lot worst then before |}

Source: Fandom: Cyclone (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Overview

Cyclone is a 3x3 turret that fires explosive clumps of flak and serves as a versatile anti-air and anti-ground defense. It shares ammo types with the Scatter but improves on accuracy and can target ground units, allowing it to function as an all-rounder turret. Cyclone benefits strongly from coolant: supplying water or cryofluid increases its fire rate substantially, making coolant-fed Cyclones among the highest-rate flak turrets.

Cyclone uses several special ammo types with distinct roles and tradeoffs. Metaglass provides a cheap, fast-to-produce, safe-to-store option with consistent DPS and seamless transition from Scatter production lines. Plastanium rounds deliver higher burst damage by spawning many frag bullets, but they are expensive, slower to produce and dangerous to store because Plastanium rounds can explode and ignite on destruction. Blast Compound offers wide area coverage suited to hordes; it pairs exceptionally well with Cryofluid freezing effects to increase armor-piercing performance, but it is the slowest and riskiest ammo to store due to high explosiveness and flammability. Surge Alloy gives the highest average direct damage and synergizes with Wet status (water/tsunami) to apply multiple Shock hits per shot; it is costly and can delay higher-tier production, and its shock effect no longer pierces armor fully in recent versions.

Practical considerations and strategies:

  • Coolant greatly increases Cyclone's sustained DPS; cryofluid grants a larger fire-rate bonus than water but consumes coolant faster. Ensure coolant supply is sized for expected firing periods.
  • High fire rate means Cyclone can exhaust ammo quickly. Use Containers or Vaults and Plastanium Conveyors to keep ammo throughput steady, particularly when overdriving or when using coolant.
  • Choose ammo to match the threat: Metaglass for safe, consistent defense; Plastanium for high frag DPS against lightly armored targets; Blast Compound for crowd control and synergy with Cryofluid freezing; Surge Alloy for raw single-target output and synergy with Wet effects.
  • In enemy sectors, Cyclones are commonly supplied with Blast Compound or Plastanium and often paired with Tsunami to apply Wet or Cryofluid effects; approach such emplacements cautiously and prioritize long-range sniping or heavy long-range units. Fortresses, Minke, Corvus or Omura can outrange or snipe Cyclones when the map permits. Ripples or Foreshadows can also snipe if Cyclone sits outside the no-core-build zone. Quad bombing is effective when enough bombers are available.
  • Barrel mechanics: Cyclone barrels now move separately when firing, affecting its visual firing pattern and targeting behavior.
  • The Cyclone has undergone multiple nerfs and buffs across versions: its fire rate, ammo multipliers, and area/frag damage values have changed over updates; the Shock affinity and piercing behavior of Surge Alloy have been adjusted to reduce armor-piercing effectiveness.

Cyclone’s name references the weather phenomenon, reflecting the turret’s progressive scattering pattern as its flak spreads outward.

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