Mace

{| class="article-table" !Weapon
| !Stats |
|---|
| 56x56px |
- Firing rate: 2x 1.36/sec
- 74 damage
- 2x Pierce (physical)
- Burning ~ 5 seconds |}
Source: Fandom: Mace (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
Overview
Mace is a tier-2 ground combat unit that attacks with twin flamethrower-like weapons. It is durable and deals high burst damage at close range, firing two flame streams that together deliver 74 damage per shot pair with a combined firing rhythm of 2× 1.36 shots/sec, yielding a DPS of about 100.64. Unlike most flamethrower units, the
Mace can target both ground and air units. The unit is immune to burning and appears as a heavy, front-line close-range attacker used for breaking defenses and engaging clustered enemy forces.
Mace functions as a short-range brawler rather than a skirmisher. It is relatively fast for a heavy unit and carries a moderate item capacity for resupply or transporting resources. Its weapons do not rely on projectiles with long travel: they apply concentrated, high-damage streams at near-melee range, making
Mace effective against heavily armored single targets and able to one-shot some weaker units that would survive other flamethrowers.
Use
Mace as a shock trooper to punch through chokepoints or to spearhead assaults on fortified positions. It performs best when allowed to close into range and focus on priority targets. Large solid walls and armored chokepoints will absorb its piercing damage and blunt its effectiveness if walls prevent it reaching inner targets; conversely, its ability to hit air makes it flexible against mixed waves that include flying units.
- Deploy Maces in small groups to maximize their close-range burst while avoiding concentrated splash defenses. They are vulnerable to long-range, high-damage turrets such as
Lancer, Ripples, and Fuses; these turrets will kill Maces before they reach optimal range. - Use support units that can distract or suppress enemy long-range turrets (e.g., fast skirmishers) so Maces can close in. Maces struggle when forced to cross open ground under heavy fire.
- Swarms of cheap units are best handled from range; Maces shine when engaging heavier or semi-armored targets that survive lighter DPS.
- Any splash-damage turret with above-near-melee range will quickly deter Maces; prioritize removing or bypassing such defenses first.
Mace is always immune to burning, which prevents it from suffering damage-over-time effects that hinder some other flamethrower or fire-based units.
Historically, the unit was introduced under the name
Titan and later renamed
Mace. Over multiple updates it received several stat changes: health and speed increases, weapon rate and damage adjustments, and range tuning. In later versions the unit’s damage was doubled while its fire rate was lowered to preserve overall DPS but improve performance against armored targets.
Mace is one of the few units that can flame air targets and one of the handful of units permanently immune to burning.