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Stell

Tier1
stell
Role
Assault
Tier
1
Planet
Erekir
Locomotion
tank
Health
850
Armor
6
Speed
0.75
Version history

{| class="fandom-table" !Update !Changes

!Notes
Build 136
  • Added. | |- |Build 147 |
  • Range increased (19 → 19.5) |
  • No changes in bullet lifespan or speed. |}

Source: Fandom: Stell (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Ammo details

{| class="article-table" !Weapon

!Stats
File:Stell-weapon.png
  • Firing rate: 1.2/sec
  • 30 damage |} {| class="mw-collapsible mw-collapsed article-table" |+Expanded weapon details !Weapon
    !Stats
    File:Stell-weapon.png
  • Firing rate: 1.2/sec: ** 0.83 seconds reload (50 ticks) *2.2 degrees/tick rotation speed *Bullet: **Type: ''BasicBulletType'' **30 damage **Effective range: 20 ***30 tiles/second speed ***0.66 seconds lifespan (40 ticks) |}

Source: Fandom: Stell (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Overview

Stell is a tier-1 combat unit that serves as a straightforward, high-damage frontline attacker. It is designed to be produced in quantity from fabricators to overwhelm defenses and enemy units rather than to act as a solo skirmisher. Stells appear in early-game compositions and are most effective when used en masse to punch through turrets, supply lines, and weak bases; their high raw damage and heavy armor let them trade favorably against many other tier-1 units and early turrets.

The Stell’s primary weapon fires at 1.2 shots per second (0.83 s reload, 50 ticks) with a rotation speed of 2.2°/tick. Its projectile is a BasicBulletType that deals 30 damage, travels at 30 tiles/second, and has a lifespan of 0.66 seconds (40 ticks), giving an effective range around 20 tiles (range was adjusted in later builds to 19.5). The unit itself has 6 armor and 850 health, allowing it to soak turret fire long enough for other allied tier-1 units to disable defenses.

Practical use and tactics:

  • Mass production is the Stell’s strength. Use multiple fabricators to flood the battlefield; individual Stells are slow and poorly suited to micro-heavy play but win through numbers and durability.
  • Stells are effective at taking down turrets and cutting supply lines; prioritize disabling turret supply over single-shot kills when attacking a fortified base.
  • Against enemy units, Stells match well versus other Stells and most tier-1 units because their armor reduces incoming damage significantly (for example, light melee/low-penetration weapons are heavily mitigated).
  • Walls delay a Stell swarm effectively; use walls to stall and channel them, or place Blast Doors so friendly Stells can traverse your defenses without getting stuck.
  • Early defenses such as Breaches can handle Stells if the attackers are restrained by walls; if you can afford to turtle and build Breaches, they provide reliable defense.
  • Stells are outclassed once tier-2 and larger units (Titan, Afflict) enter play; transition to higher-tier attackers once tungsten and advanced resources are available.

Development notes:

  • Stell was added in Build 136.
  • Range was slightly increased in Build 147 (to 19.5). No changes were made to bullet speed or lifespan in that update.

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