Skip to main content

Conquer

Tier5
conquer
Role
Assault
Tier
5
Planet
Erekir
Locomotion
tank
Health
22000
Armor
26
Speed
0.48
Version history

{| class="fandom-table" !'''Update'''

!'''Changes'''
Erekir Indev Build
  • Added.
    Build 141
  • ▲ Firerate increased (0.5 → 0.54/sec)
    Build 142
    *▲ Firerate increased (0.54 → 0.6/sec)
    *▲ Damage increased (247.5 → 270)
    -
    Build 147
  • ▲ Added stance for ram.
  • Range increased 34 -> 34.5
    Build 152
  • Added Immunity to Burning andMelting
  • Drown time in water now scales with hitSize. Drown time in water decreased (1200 → 1150 ticks)
  • Crush damage is now shown
  • Crush damage now extends slightly past hitbox
  • Added floor effect multiplier (0.3) (Move faster on terrain that slow units)
  • Description changed:
Fires large piercing cascades of bullets at enemy targets. '''Less affected from harmful terrain'''
Build 155
  • Description changed: ** Fires large piercing cascades of bullets at enemy targets. '''Significantly less affected by liquid drag'''
  • Now instantly destroy power node upon contact. |}

Source: Fandom: Conquer (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Ammo details

{| class="article-table" !Weapon

!Stats
center
  • Firing rate: 0.6/sec
  • 270 damage
  • 3x pierce
  • Spawns additional 6 bullets behind main projectile: ** 60 damage ** 65 area damage ~ 3.7 tiles
    ** 2x pierce
    colspan="2"
    -
    }

Source: Fandom: Conquer (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Overview

Conquer is a heavy Tier‑5 ground unit that appears on Origin. It functions as a slow, heavily armored siege chassis that breaks fortifications and fields sustained, high‑damage piercing fire. Conquer fills the role of a front‑line battering ram and long‑lasting fire platform: its weapons and crush attacks are tuned to punch through walls and create breaches for follow‑up forces, while its high armor lets it soak turret and environmental damage that would kill lighter units.

The Conquer fires large piercing cascades of bullets. Its main gun fires at 0.6 shots/sec dealing 270 damage with 3× pierce. Each shot spawns six secondary projectiles that trail behind the main shell; those secondary shots deal 60 damage, have an area explosion of about 3.7 tiles (area damage ~65), and 2× pierce. In addition to its projectile weapon, Conquer deals continuous crush damage when it contacts structures: 12.5 damage per tick (1500/sec), with ×5 damage against walls, and the crush effect extends slightly past its hitbox. Conquer has the highest armor of any unit across both planets and, since Build 152, is immune to Burning and Melting. It is also significantly less affected by liquid drag and benefits from terrain movement multipliers.

Compared to most player‑usable units, Conquer is slow and has relatively short range, which forces it to spend significant time under enemy turret fire. Against prepared defenses it is dangerous if it reaches walls: its crush and high‑piercing shots quickly breach defenses and can destroy power nodes on contact (added in Build 155). Because its bullets can penetrate several construction layers, multiple defensive walls or absorbent layers are required to stop its projectiles; three layers of large walls are sufficient to fully absorb cannon shots, while two layers plus Shockwave Towers can reduce penetration into inner infrastructure.

Practical usage and interactions:

  • Use Conquer as a spearhead to open gaps for follow‑up ground forces; its crush and piercing fire are optimized for punching through static defenses.
  • Support Conquer with long‑range or mobile units that can destroy enemy turrets while Conquer advances. Units like Quell and Disrupt outrange it and can soften defenses with minimal losses; Anthicus swarms also perform well in combination.
  • Drop Conquer behind cover using Disrupt to place it directly into vulnerable sections of an enemy base; Disrupt can retreat to provide fire support while Conquer holds the breach.
  • Expect Conquer to be vulnerable to concentrated high‑damage turrets (Smites, Malign) and area denial fields (Smites, Sublimates fueled by cyanogen). Provide escort or fire support to prevent it remaining under concentrated fire.
  • Defend friendly bases by using multiple wall layers and Shockwave Towers to prevent Conquer rounds from penetrating inner production lines and conduits.
  • Conquer gained a ram stance (Build 147) allowing explicit ramming behavior; it can also be manually controlled to ram blocks along its path.
  • Environmental notes: drown time in water scales with hit size and was reduced in recent builds; Conquer is significantly less affected by liquid drag and moves faster on certain terrain due to a floor effect multiplier.

History and balance notes: Conquer was added in the Erekir Indev build and has received several tuning passes: increased fire rate and damage in Builds 141–142, the ram stance and slight range increase in Build 147, immunity to Burning/Melting and crush display improvements in Build 152, and the ability to instantly destroy power nodes on contact in Build 155. Conquer, along with Precept Vanquish and Atrax, is one of the few units immune to Burning and Melting.

Other entities of this type