Skip to main content

Melting

CategoryDebuff
melting
Category
Debuff
Damage / tick
0.3
Speed multiplier
0.8
Health multiplier
0.8

Overview

Melting is a status-effect in Mindustry categorized as a debuff; it represents a negative condition applied within the game's status-effect system. As a debuff, Melting is used to mark units, buildings, or other entities with an adverse temporary state that alters their performance while active, and it is managed alongside other status effects by the game's mechanics. Beyond its name and category, no additional structural or numerical details are provided here.

Other entities of this type