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Swarmer

CategoryTurrets
swarmer
Category
Turrets
Planet
Serpulo
Footprint
2x2
Version history

''This section is incomplete.'' {| class="fandom-table" !'''Update'''

!'''Changes'''
Unknown build
Added.
-
Version 6.0, unknown builds
*Range increased (23.13 blocks → 25).
*Fire rate increased (1.5 shots per second → 7.74).
*Pyratite ammo:
**Area damage increased (10 → 30).
**Area damage radius increased (1.3 tiles → 2.5).
*Blast Compound ammo:
**Area damage increased (30 → 45).
**Area damage radius decreased (3.8 tiles → 3.7).
*Surge Alloy ammo:
**Damage increased (15 → 18).
** Area damage increased (22 → 37).
**Area damage radius decreased (3.8 tiles → 3.1).
*Description changed:
**Old description: "A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles."
** New description: "Fires homing missiles at enemies."
-
Version 7.0, Build 127
*Range increased (25 blocks → 26.25).
*Fire rate increased (7.74 shots per second → 8).
*Pyratite ammo:
**Ammo multiplier increased (2x → 5x).
*Blast Compound ammo:
**Ammo multiplier increased (4x → 5x).
*Surge Alloy ammo:
**Area damage decreased (37 → 35).
**Ammo multiplier increased (2x → 4x).
-
Version 7.0, Build 127.1
Range increased (26.25 blocks → 26.87).
-
Version 7.0, Build 129
Range increased (26.87 blocks → 29.37).
-
Version 7.0, Build 134
Range increased (29.37 blocks → 30).
-
Version 7.0, Build 136
*Pyratite ammo:
**Area damage increased (30 → 45).
  • Booster consumption rate increased (12 units/second → 18).
    *Booster potency increased (Water: 140% fire rate → 160%, Cryofluid: 190% fire rate → 235%).
    Version 7.0, Build 142
    Now consumes 1 ammo per missile rather than per burst, making ammo consumption 4x faster.
    -
    Version 7.0, Build 144.2
    Sprite changed from 64x64px to File:Swarmer.png
    -
    Version 7.0, Build 146
    *Surge Alloy ammo:
    **Shocked affinity no longer deals full piercing damage. Now, only 30% of the damage pierces through, while the remaining 70% inflicts standard damage that can be reduced by unit armor.
    -
    Version 8.0, Build 147
  • Surge Alloy ammo: ** Shocked affinity no longer deal armor piercing damage, all 14 damages can be reduced by armor. |}

Source: Fandom: Swarmer (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Weapons

{| class="article-table" !Ammo

!Stats
Pyratite
*12 damage
*45 area damage - 2.5 tiles
*5x ammo multiplier
*Homing
*Burning ~ 8 seconds
-
Blast Compound
*10 damage
*45 area damage - 3.7 tiles
*5x ammo multiplier
*Homing
*Blasted
-
Surge Alloy
*18 damage
*35 area damage - 3.1 tiles
*4x ammo multiplier
*Homing
*2x lightning ~ 10 damage
  • Shocked |}

Source: Fandom: Swarmer (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Overview

Swarmer is a medium-sized, fast-firing homing missile turret that attacks both air and ground targets. It occupies a 2×2 footprint and launches single homing missiles that consume one ammo each. The Swarmer is notable for its extreme rate of fire and for being the only solid-ammo turret able to apply every solid-ammo status effect (Burning, Blasted, Shocked) through its three ammo types, making it one of the most versatile and high-DPS turrets when properly supplied.

The turret accepts three specialized solid ammunitions with distinct effects and roles. Pyratite rounds deal moderate direct damage and apply Burning over time, with significant area damage; they are the cheapest to produce and synergize strongly with oil-based liquid turrets (Tarred/Melting combos) but will cancel Wet and Freezing effects and are dangerous to store because containers holding Pyratite explode and ignite when destroyed. Blast Compound rounds trade slightly lower direct damage for the widest area damage and apply the Blasted effect, which deals armor-piercing damage to chilled targets; this makes Blast Compound especially effective against hordes and in Pooled Cryofluid (Freezing) setups. Surge Alloy is the most expensive ammo but produces the highest average DPS, inflicts Shocked (lightning) effects, coexists with Wet/Freezing status combos, is the safest to store (containers do not explode), and benefits most from liquid boosters like Shallow Water or Tsunami.

Swarmer gains larger practical range and much greater fire rate than many comparable turrets, which, combined with homing projectiles and area damage on its ammo, gives it excellent coverage and cleanup ability. It uses booster liquids (Water and Pooled Cryofluid) to increase fire rate substantially; these boosters were buffed in updates, and the Swarmer consumes coolant at a very high rate when boosted—18 units/second after later changes—enabling the high firing tempo. Ammo behavior and multipliers were adjusted across updates: ammo multipliers for Pyratite and Blast Compound were increased to 5×, and Surge Alloy’s multiplier was increased while its area damage was adjusted. The turret fires one missile per ammo (changed in later builds), which increases raw ammo consumption compared to older burst behavior.

Practical usage and build notes:

  • Provide sustained ammunition throughput: Swarmer’s rapid fire exhausts ammo quickly despite high ammo multipliers. Use dedicated conveyors, heavy storage, or high-rate factories to keep it supplied.
  • Use liquid boosters to maximize DPS: Shallow Water and Pooled Cryofluid greatly increase fire rate (with Pooled Cryofluid also synergizing with Blast Compound’s chilled interactions), but plan for heavy coolant consumption.
  • Choose ammo to match the role: Pyratite for cheap, sustained burning damage and melting synergy; Blast Compound for crowd control and chilled/armor-piercing combos; Surge Alloy for peak single-target and high-DPS setups, especially when paired with Wet or Freezing liquid synergies.
  • Storage safety: Prefer Surge Alloy for safer storage—Containers and Vaults holding Pyratite or Blast Compound can explode and ignite when destroyed; Surge Alloy only emits sparks.
  • Defense/evasion considerations: Swarmer’s long range and homing projectiles make it difficult to assault directly. Disabling ammo supply (cutting conveyors or destroying factories), attacking from outside its effective range with area-damage or long-range units, or using bombing (e.g., Zenith) are effective counters. Certain long-range enemy turrets can outrange or counter it depending on map layout.
  • Placement: Position Swarmers to overlap fields for consistent homing coverage and to capitalize on area damage; pair them with liquid turrets (Wave/Tsunami) or liquid boost lines to exploit status synergies.

Additional notes: Swarmer is one of the few Serpulo turrets that requires Silicon in its build cost despite not using Silicon-based ammo mechanics, and its projectiles visually echo other game iconography. Version history includes multiple range and fire-rate increases, ammo stat rebalances, and the shift to one-ammo-per-missile firing and booster consumption adjustments that influence how players design supply chains and coolant lines around the turret.

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