Spore Slowed
CategoryDebuff

Overview
Spore Slowed is a status-effect in the Mindustry system categorized as a debuff that marks an entity as slowed; it represents a performance-reducing condition applied to units, buildings, or projectiles and is used by game mechanics to reduce movement speed and other time-based actions while the effect persists. As a debuff,
Spore Slowed is intended to be added and removed by weapons, abilities, and logic that interact with status effects, and it integrates with the game's targeting and damage-over-time systems to alter behavior of affected targets until the status expires or is cleared.