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Mace

Tier2
mace
Role
Assault
Tier
2
Planet
Serpulo
Health
550
Armor
4
Speed
0.5
Ammo details

{| class="article-table" !Weapon

!Stats
56x56px
  • Firing rate: 2x 1.36/sec
  • 74 damage
  • 2x Pierce (physical)
  • Burning ~ 5 seconds |}

Source: Fandom: Mace (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Overview

Mace is a Tier 2 ground combat unit that fires twin streams of flame at enemy targets and can hit both ground and air units. It carries two flamethrower weapons that fire simultaneously (2x) and deal high per-shot damage; the weapons deal 74 damage per hit with a firing rate of 2x 1.36 shots per second, giving an overall DPS of approximately 100.64. The Mace is heavily armored and durable, with a final base health set at 550 following multiple balance updates. It has an item capacity of 40 and a movement speed of about 3.75 tiles/second. Its effective range for the flamethrowers is 6 tiles/blocks. The Mace is always immune to burning and its flamethrowers are notable for being able to damage aerial targets.

Mace was originally introduced under the name Titan and has undergone several changes across versions: it was renamed to Mace, removed from the Titan Mech Factory production chain, gained burning immunity, had its health, speed, weapon damage, fire rate, item capacity, and range adjusted multiple times, and had its command limit removed. A late-series balance change increased per-shot damage to 74 while reducing the fire rate so that its overall DPS remained effectively unchanged; that change also made the unit more effective against higher-armored single targets and able to one-shot weaker close-range flyers such as the Flare.

  • Strengths: high single-shot flamethrower damage that scales well against armored targets, large health pool and durability for close-range engagements, immunity to burning, ability to damage air units with its flamethrowers, and substantial item-carry capacity for supply/escort roles.
  • Weaknesses: relatively short engagement range compared to many turrets and ranged units, vulnerability to high-damage, long-range turrets (for example Lancer, Salvo, and other long-range anti-armor weapons), and poor performance against massed, long-range defenses. Units that outrange or hit hard at a distance reduce Mace effectiveness before it reaches targets.
  • Tactical notes: large walls absorb the Mace’s piercing and protect squishier turrets and structures from its close-range flame streams; using splash or high-damage turrets at range is effective against advancing Maces. Maces perform worse than faster close-range attackers like Horizon in many scenarios because speed increases survivability. The Atrax outperforms Mace for internal base burning because it can walk over walls and leave damaging puddles, while the Mace is better at punching through armored targets and one-shotting some light flyers. In campaign and PvP contexts the Mace is often outshone by other Tier 2 options, but a small squad of Maces can be a reasonable interim force before upgrading to higher-tier units.

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