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Stell

Tier1
stell
Role
Assault
Tier
1
Planet
Erekir
Locomotion
tank
Health
850
Armor
6
Speed
0.75
Ammo details

{| class="article-table" !Weapon

!Stats
File:Stell-weapon.png
  • Firing rate: 1.2/sec
  • 30 damage |} {| class="mw-collapsible mw-collapsed article-table" |+Expanded weapon details !Weapon
    !Stats
    File:Stell-weapon.png
  • Firing rate: 1.2/sec: ** 0.83 seconds reload (50 ticks) *2.2 degrees/tick rotation speed *Bullet: **Type: ''BasicBulletType'' **30 damage **Effective range: 20 ***30 tiles/second speed ***0.66 seconds lifespan (40 ticks) |}

Source: Fandom: Stell (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Overview

Stell is a tier 1 ground combat unit used on Erekir that functions as a durable, low-mobility tank. It mounts a single weapon that fires basic bullets at 1.2 shots per second (0.83 second reload), dealing 30 damage per hit. The weapon rotates at about 2.2 degrees per tick and fires bullets with a speed of 30 tiles/second and a lifespan of 0.66 seconds, giving an effective range of roughly 20 tiles. Stells have high bulk for their tier, with 6 points of armor and about 850 health, making them able to absorb significant incoming fire compared to other early units.

Stells are intended to be produced in numbers rather than used as highly mobile skirmishers. Build times are low, so they are inexpensive to replenish and are often thrown at enemy defenses or used to protect higher-value units. Their projectiles do not travel over obstacles or multiple targets the way some other unit weapons do, so they perform best when focused on direct targets such as turrets or supply lines.

  • Strengths: high effective HP for tier 1 due to 6 armor and 850 health, solid single-target damage (30 per shot), low build cost and fast production that allows massing. They win many mirror matchups against other tier 1 Stells when supported by terrain or chokepoints.
  • Weaknesses: poor mobility and inability to cross walls; any wall completely halts them and is an effective deterrent. Their slow movement and limited rotation make them vulnerable to area-damage units and higher-tier units once those are available. Their weapon is straightforward and lacks special behaviors like piercing or long-range suppression.
  • Counters and tactics: using walls and Blast Doors to channel or deny Stells is effective, since they cannot pass walls without doors. Rapid-fire, high-rate attackers are less efficient against them because armor reduces their damage; instead, use units or weapons that chip armor (such as Breaches) or area-damage/tier-2 options. Building your own Stells to mirror an enemy Stell force is often the best response when resources allow. When attacking, place Stells at chokepoints where their survivability and damage can be concentrated; because they are slow, micro-intensive hit-and-run is difficult, so overwhelm defenders with numbers and support from fabricators or splash units.
  • Development notes: Stell was added in an early build and received a small range adjustment in a later update. Its role as a cheap, armored frontliner remains consistent across strategy discussions.

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