unit-elude
Overview


Eludes excel at rapid responses, scouting, and picking off vulnerable targets such as unprotected production or ammo lines. Their high top speed makes them well suited to cover wide areas, react to incoming raids, and exploit gaps in defenses; they can also use terrain (liquid pools, for example) to escape unfavorable engagements. Because their projectiles home but travel in a wide, curved arc, Eludes are better used at range rather than point-blank: shots are likely to miss very close targets. They pair especially well with ground tanks like the 

Despite their speed, Eludes are fragile: their armor was reduced in Build 141 (from 3 to 1) and their weapon damage was lowered in the same update (18 → 12). They are blocked by solid obstacles, so chokepoints and walls are effective counters; walling off approach routes denies them access and reduces their threat. Against other tier‑1 units there is a rough rock–paper–scissors relationship: Eludes use mobility to outmaneuver 

Practical notes:
- Weapon: homing projectiles with a curved trajectory; avoid engaging at very close range.
- Best roles: raiding, hit‑and‑run, rapid response, scouting, pair with tanks or flyers for complementary attacks.
- Weaknesses: very low armor (vulnerable to focused fire), blocked by terrain/obstacles, less effective in large-scale frontal fights.
- Misc: cosmetic movement trail; available early (before tungsten in current builds), and is the fastest ground unit in the game.