unit-mega
Overview


The unit mounts two pairs of laser-based repair guns. The forward pair fires at 2 × 1.25 shots/sec (0.4 s reload) dealing 10 damage per bolt and applying 5.5% block repair per hit; the rear pair fires at 2 × 2 shots/sec (0.25 s reload) dealing 8 damage and providing 3% repair. Both use LaserBoltBulletType with an effective range around 22–22.2 tiles, projectile speed about 39 tiles/sec and lifetime roughly 0.58 s. Rotation speed for the turrets is high, letting the 
In practice the 
Megas can also act offensively by loading slow, powerful ground units (Fortress, 
Operational notes and counters:
- Megas are relatively cheap and more durable than Polys but far less survivable than heavy combat flyers; avoid exposing them to focused anti-airfire, piercing or splash damage (enemies such as
Vela and
Corvus can wipe groups).
- When used offensively by enemies, their healing and rebuilding abilities can undo player progress quickly; it is generally better to destroy hostile Megas rapidly rather than distract them.
- Zeniths and dedicated combat units are effective counters because Megas are optimized for support, not sustained combat. High-damage tier-4 units or units produced via Exponential Reconstructors will also neutralize them quickly.
- Carrying containers is more efficient than carrying raw items for long transports; Megas can build a replacement container where one was picked up to continue stocking.
- Although their payload footprint equals their physical size, Megas cannot carry another
Mega.
Historical and miscellaneous notes:
- The
Mega was introduced in early major updates to expand support aviation and has received multiple balance and feature changes over several builds (range, heal rates, movement model, command additions).
- Its sprite is composed from three Trident ships (a removed player ship design), and it shares a firing sound with the
Nova. Its name is derived from the metric prefix "mega-".