unit-precept
Overview


The main weapon fires at 0.75 shots/sec (1.33 s reload) with a rotation speed of about 1.625°/tick. Its primary projectile deals 90 damage, applies 50 area damage over roughly 2.5 tiles, and has 2x pierce, reaching about 24.5 tiles before fragmenting. On impact it creates 4 frag bullets (each ~35 damage, 3x pierce) that travel an additional ~9.37 tiles; the maximum combined range is around 33.9 tiles. The design makes the 




Practical notes and tactics:
- Use Precepts as the frontline of an assault column: their pierce and fragmenting shot excel at taking out turrets hugging walls and at dealing damage through clustered targets.
- Because of high armor and immunity to Burning/Melting, Precepts shrug off many lower-tier attacks; however, they remain vulnerable to very high raw damage and to spammed unit missiles which exploit their low firerate.
- Avoid exposing your supply lines to
Precept fragmentation: their frags can destroy ammo lines and thin defenses. Defending players should construct at least a second layer of large walls to prevent frag bullets from wrecking internal structures.
- Turrets that rely on rapid-fire low-damage shots or spawn frags (e.g.,
Diffuse,
Afflict) are inefficient against Precepts. High single-shot damage turrets such as Sublimates, Titans, and Lustres are recommended to kill them quickly.
- Precepts pair well with mid-tier escorts (for example following
Locus units) to form a transition into heavier arms; they can protect more fragile units like
Anthicus on the front lines.
- Their range and survivability are not sufficient to reliably defeat very high-damage long-range units (e.g., cyanogen Sublimates) without sustaining serious casualties.
Historical/technical notes:
- Introduced in Build 136. Subsequent builds adjusted size and rotation speed, added frag pierce, modified movement on terrain and water drowning behavior, and granted immunity to Burning/Melting. The instant destruction of power nodes on contact was also added in a later build.
- Along with
Vanquish,
Conquer and
Atrax,
Precept is one of the units with immunity to
Burning and
Melting. Some sources also note a hidden/stat behavior regarding instant power-node destruction added to prevent path-blocking exploits.