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Hall of Guardians

hall-of-guardians
Official description

A structure for training the city's guardians. Their will to protect is strong and steadfast.

Overview

Hall of Guardians is a building tied to the Guardian unit, a heavily defensive fighter built for frontline duty. Its associated unit has the highest maximum HP and defense bonus of any troop, and its attacks also inflict knockback, letting it function as a strong tank that can hold enemies in place.

In exchange, it has no attack power bonus and its attack speed is extremely slow, at roughly one strike every 2.5 seconds. Because of that, it works best when paired with dedicated damage dealers rather than relying on raw durability alone. It can still be used to brute-force fights with its health pool, but its real value comes from absorbing pressure while other units finish enemies off.

  • High HP and defense make it one of the best pure survivability options.
  • Knockback adds extra control, helping it disrupt approaching enemies.
  • Its low damage output means it should not be treated as a main attacker.
  • In Ratropolis, the Guardian was an exclusive unit for the Architect leader.

Official description

A structure for training the city's guardians. Their will to protect is strong and steadfast.

Other entities of this type

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