Temple of War

A military facility to train forest keepers. Foresters use various forestal abilities.
Overview
Temple of War is a military building used to train several specialized unit types, each with its own combat role and movement bonus. The available troops are Druid, Warrior, Scout, and Priest, making the building a flexible source of frontline fighters, support units, and fast-moving troops.
Its training options are distinguished by strong mobility and squad utility:
- Druid: +30% movement speed, and enemies hit by the Druid have their movement speed reduced by 40%.
- Warrior: +6 attack power and +30% movement speed.
- Scout: 50% evasion rate and +30% movement speed.
- Priest: +30% movement speed and a squad effect that grants +5% evasion rate.
Scout is especially valuable as a durable bodyguard-style unit thanks to its high evasion, while Warrior provides straightforward offensive power with excellent mobility. Druid adds control by slowing enemies it attacks, which helps in pursuit and skirmishes. Priest is useful for supporting the squad as a whole by increasing the evasion of members in the same 
Because all of these troops gain movement speed, Temple of War is particularly effective for creating agile squads that can reposition quickly, chase enemies, or absorb pressure through evasion rather than raw durability. In practice, it is a strong choice when you want troops that are easy to use and broadly useful in both offense and defense.
Official description
A military facility to train forest keepers. Foresters use various forestal abilities.