Carrots
Overview



Beavers perform harvesting and planting tasks for carrot crops. Harvesting destroys the carrot tile (the tile is cleared after harvest), and harvested carrots can be stored in colony storage handled by the same workforce that manages farm duties. 
The 

- Growth time: 4 days per carrot tile.
- Yield: 3 carrots per harvested tile.
- Aquatic: No; carrots are planted on irrigated land via the farmhouse.
- Harvest behavior: Harvesting destroys the tile; tiles are harvested automatically even when not scheduled for replanting.
- Tile destruction: Builders can destroy tiles but receive no carrots from destruction.
- Drying: Tiles dry out in about 2 days after harvest before they can be replanted.
- Boosts: Beehives (Folktails faction) increase crop growth rates and benefit carrot production.
Use carrot plots for a quick, steady source of food and raw crop goods, and pair farm planning with irrigation and beehives where available to maximize throughput. Ensure adequate workforce assignment to the farmhouse to keep planting and harvesting cycles uninterrupted.
Other entities of this type
- Bot
- Badwater
- Fluid
- Water
- Algae Ration
- Algae Rations
- Berries
- Bread
- Carrot
- Cattail Cracker
- Corn Ration
- Corn Rations
- Eggplant Ration
- Eggplant Rations
- Fermented Cassava
- Fermented Mushroom
- Fermented Mushrooms
- Fermented Soybean
- Fermented Soybeans
- Grilled Chestnut
- Grilled Potato
- Grilled Spadderdock
- Kohlrabies
- Mangrove Fruits
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