Carrots

Overview
Carrots are an early agricultural good produced from the 



Carrots are planted by Farmhouse workers and grown on farmland that is irrigated rather than underwater. Unlike aquatic crops such as Cattails and 

Carrot crops take 4 days to grow. Harvesting destroys the crop tile, even if the field is not marked for replanting, so a mature carrot field must be replanted after collection. Builders can also destroy carrot tiles directly, but doing so yields no Carrots. If left unattended, carrot tiles dry out in roughly 2 days.
Because of their short growth time and relatively high output for an early crop, Carrots are a reliable basic food source. They are especially useful when a settlement is first establishing its food production, since they require only standard farm management and do not depend on aquatic terrain. Compared with other Farmhouse crops, Carrots mature faster than Sunflowers, Potatoes, and Wheat, making them the quickest land crop to turn over continuously.
- Growth time: 4 days
- Output: 3 Carrots
- Aquatic crop: No
- Managed by: Farmhouse
- Stored in: Farmhouse
In practice, Carrots work well as a steady staple food while a colony expands into more advanced food chains. Their fast turnaround makes them convenient for maintaining regular harvests, but their short drying window also means abandoned fields can lose productivity quickly if farming is not kept active.
References to this (6)
Other entities of this type
- Algae ration
- Algae ration
- Berries
- Bread
- Carrot
- Cattail cracker
- Cattail cracker
- Corn ration
- Corn ration
- Eggplant ration
- Eggplant ration
- Fermented cassava
- Fermented mushroom
- Fermented mushroom
- Fermented soybean
- Fermented soybean
- Grilled chestnuts
- Grilled chestnuts
- Grilled potato
- Grilled potatoes
- Grilled spadderdock
- Kohlrabies
- Mangrove fruit
- Maple pastries
- Maple pastry
- Sunflower seeds