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Carrots

CategoryFood
carrots
Category
Food
Faction
Folktails
Weight (kg)
1
Storage
Warehouses

Overview

Carrots are an early agricultural good produced from the Carrot crop. They are one of the four crops that a Farmhouse can manage on irrigated land, alongside Sunflowers, Potatoes, and Wheat. A mature carrot crop yields 3 Carrots when harvested.

Carrots are planted by Farmhouse workers and grown on farmland that is irrigated rather than underwater. Unlike aquatic crops such as Cattails and Spadderdock, Carrots are not aquatic and cannot be managed by the Aquatic Farmhouse. Once fully grown, they are harvested by Beavers working in a Farmhouse, and the harvested Carrots can also be stored there.

Carrot crops take 4 days to grow. Harvesting destroys the crop tile, even if the field is not marked for replanting, so a mature carrot field must be replanted after collection. Builders can also destroy carrot tiles directly, but doing so yields no Carrots. If left unattended, carrot tiles dry out in roughly 2 days.

Because of their short growth time and relatively high output for an early crop, Carrots are a reliable basic food source. They are especially useful when a settlement is first establishing its food production, since they require only standard farm management and do not depend on aquatic terrain. Compared with other Farmhouse crops, Carrots mature faster than Sunflowers, Potatoes, and Wheat, making them the quickest land crop to turn over continuously.

  • Growth time: 4 days
  • Output: 3 Carrots
  • Aquatic crop: No
  • Managed by: Farmhouse
  • Stored in: Farmhouse

In practice, Carrots work well as a steady staple food while a colony expands into more advanced food chains. Their fast turnaround makes them convenient for maintaining regular harvests, but their short drying window also means abandoned fields can lose productivity quickly if farming is not kept active.

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