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Burning

CategoryDebuff
burning
Category
Debuff
Damage / tick
0.167

Overview

Burning is a status-effect in the Mindustry system categorized as a debuff; it denotes a detrimental condition tracked by the game's status-effect mechanics. As a debuff, Burning is intended to be applied to units, buildings, or other in-game entities to represent an adverse condition that persists for a duration and is displayed in the entity's status UI. The effect is part of the broader status-effect framework used to modify entity behavior and interactions within the game; beyond its name and category, no further implementation details are specified here.

Other entities of this type