Burning
CategoryDebuff

Overview
Burning is a status-effect in the Mindustry system categorized as a debuff; it denotes a detrimental condition tracked by the game's status-effect mechanics. As a debuff,
Burning is intended to be applied to units, buildings, or other in-game entities to represent an adverse condition that persists for a duration and is displayed in the entity's status UI. The effect is part of the broader status-effect framework used to modify entity behavior and interactions within the game; beyond its name and category, no further implementation details are specified here.