Fermenter

Overview
The
Fermenter is the first food-processing building available to beavers. It is available at the start of a colony, requires only
Logs to construct (plus the listed additional materials for some supply chains), and must be powered to operate. The
Fermenter converts raw crops and intermediate ingredients into preserved, higher-value foods such as
Fermented Cassava,
Fermented Soybean, and
Fermented Mushroom. It occupies a central role in early to mid-game food production by enabling longer-lasting foodstuffs and more efficient use of crop yields.
Fermenters take input items from supply chains that begin at Farmhouses or Hydroponic Gardens and output the corresponding fermented product while consuming power. The typical production flows are:
Fermented Cassava: Farmhouses plant and harvest
Cassava (Crop), which is delivered to the
Fermenter for processing.
Fermented Soybean: Farmhouses plant and harvest
Soybean (Crop). The
Fermenter can combine
Soybean with
Canola Oil (produced from
Canola Seeds processed in an
Oil Press) when that recipe is used. Producing
Canola Oil requires Farmhouses to plant
Canola (Crop) to obtain
Canola Seeds, and the
Oil Press to process those seeds. Some
Fermenter production chains therefore require additional construction materials such as
Planks and
Gears for the
Oil Press.
Fermented Mushroom: Hydroponic Gardens produce
Mushrooms that feed the
Fermenter for this recipe. Hydroponic Gardens require
Water and
Metal Blocks in their construction, and they are relatively space‑efficient but resource‑intensive. It takes 8 Hydroponic Gardens running at typical output to supply a single
Fermenter producing
Fermented Mushrooms.
Practical notes and interactions:
- The
Fermenter requires a power connection to function; plan power lines and accumulators so fermentation runs continuously as needed. - Early in the game,
Fermented Cassava is the simplest and cheapest fermented food because it only relies on Farmhouses and
Logs for the
Fermenter itself. - Adding recipes that use processed inputs (like
Canola Oil) increases complexity and requires additional buildings (Oil Press) and components (Planks,
Gears). Build those only when the colony’s materials and logistics can support the extra demand.
Fermented Mushroom production is attractive where Hydroponic Gardens are available and water/metal supply is secure, but factor in the high ratio of Hydroponic Gardens required per
Fermenter.- Position Fermenters near storage and haul routes to minimize delivery delays; fermentation is limited by steady input flow as well as power availability.
Other entities of this type
- Advanced Breeding Pod
- Agora
- Aquatic Farmhouse
- Aquifer Drill
- Aquifer Drills
- Badwater Discharge
- Badwater Dome
- Badwater Pump
- Badwater Rig
- Bakery
- Banners
- Banners/Custom Banner Images
- Barrack
- Barriers
- Beaver Bust
- Beaver Statue
- Beehive
- Bell
- Bench
- Bot Assembler
- Bot Part Factory
- Brazier
- Breeding Pod
- Builder Flag (Obsolete)
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