Logs

Overview







Logs are consumed directly by construction projects and by primitive fuel-consuming buildings; plan wood supply to match building and heating needs to avoid construction bottlenecks.
- Efficient tree harvesting requires proper placement of Chop buildings and nearby stockpiles so beavers spend less time walking and more time felling; place storage adjacent to Work sites when possible.
- Because
Logs are bulky and frequently moved, improving beaver transport throughput (more haulers or reduced travel distances) smooths supply lines; QoL mods that enhance carrying or UI visibility can help optimize routes in large colonies.
- Manage reforestation: plant saplings near your harvest zones to create renewable wood loops and prevent long travel to distant forests as local stands are depleted.
- When using Mods that add automation or QoL features,
Logs remain the foundational resource for many mod-added chains; enable such Mods safely per installation guidance (install before starting a new save if they add new resources or buildings).
Maintain balanced logging, storage, and replanting to keep 
Used in (17)
References to this (30)
- buildingAgora
- buildingAquatic Farmhouse
- buildingBadwater Pump
- buildingBakery
- buildingBarrack
- buildingBeaver Statue
- buildingBeehive
- buildingBench
- buildingBreeding Pod
- buildingBuilders' Hut
- buildingCampfire
- buildingCarpenter
- buildingCharging Station
- buildingCompact Water Wheel
- buildingContemplation Spot
- buildingDam
- buildingDance Hall
- buildingDeep Badwater Pump
- buildingDeep Water Pump
- buildingDistrict Crossing
- buildingDouble Floodgate
- buildingDouble Lodge
- buildingDouble Shower
- buildingEfficient Farmhouse
- buildingEfficient Mine
- buildingExercise Plaza
- buildingFarmhouse
- buildingFarms
- buildingFermenter
- buildingFloodgate





















