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block-foreshadow

Overview

Foreshadow is a heavy long-range turret introduced in version 6.0 that occupies a 4×4 footprint and specializes in killing very high-health, slow-moving units. It fires Surge Alloy as its sole ammo (currently 5 surge alloy per shot) using a rail-style projectile (RailBulletType) that pierces and deals extremely high single-target damage—the raw hit registers 1350 damage, though building damage is heavily reduced by a 60% penalty when applied to structures. The turret also requires electrical power in addition to solid ammo, making it one of the few Serpulo turrets that depends on both resources to operate.

Because the Foreshadow focuses all of its damage into single, powerful shots and has the longest range of any turret on Serpulo, it excels at denying or killing juggernaut units like Corvus, Omura, Reign and other Tier‑5 targets before they can reach critical defenses. Its rate of fire is very low, so each shot matters: an unboosted Foreshadow produces roughly 405 DPS against units when accounting for its firing cadence and projectile behavior. It was tuned several times after release (notably coolant effectiveness and rotation speed adjustments), and its ammo was converted to a RailBulletType with piercing behavior in later builds.

Practical usage and counters:

  • Position Foreshadows to cover wide approaches or chokepoints where slow, high-HP units must traverse; a single turret can decisively stop many endgame units if they are exposed long enough.
  • Combine Foreshadows with rapid-fire or area-effect turrets (Cyclone, Swarmer, Meltdown) so that swarms and cheap units that soak individual shots are handled while Foreshadows snipe the bulky targets. Sharing the Surge Alloy ammo setup with compatible turrets (e.g., Cyclone) is a common synergy.
  • Boosting Foreshadow performance is most efficiently done with Overdrive Projectors (Overdrive Dome) rather than liquid boosts; liquids like Pooled Cryofluid are less efficient relative to their consumption and the turret’s power scaling.
  • In attack maps, Foreshadows are the primary threat to your heavy sieging units because none of them can safely outrange it; support with Repair Turrets, Velas, or mass healing is often required. Example healing tradeoffs: three unboosted Repair Turrets or multiple Velas can counter an unboosted Foreshadow’s sustained output.
  • It handles single-target encounters well but is weak against mass low-tier spam. Forcing the turret to waste shots on cheap units (Flares, Crawlers) can bleed its expensive Surge Alloy and energy reserves; setting rally points for low-cost units at the edge of its range is a viable harassment tactic in PvP or attack scenarios.
  • Foreshadow automatically prioritizes the bulkiest enemy units, so simply fielding a large deathball does not reliably draw fire away—use sacrificial low-cost units or heavily-armored redirectors (Oct, Reign) to tank if necessary.
  • The turret rotates slowly, which can be exploited by quick strikes or flanking maneuvers; similarly, isolated Foreshadows or those placed too close to the front line can be overwhelmed by concentrated swarms or kamikaze units like Zeniths when other anti-swarm defenses are absent.
  • In PvP, Foreshadows serve a niche role on very large maps with heavy late-game armies. They are potent but expensive and situational; tile-for-tile other turret configurations may outperform them in many layouts.

Notable trivia: Foreshadow is likely named after the Foreshadow CPU security vulnerability, following a naming motif shared by other large turrets. It is also the only turret on Serpulo that deals over 1000 raw damage per shot.

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