Omura

''This section is incomplete.'' {| class="fandom-table" !'''Update'''
| !'''Changes''' |
|---|
| Version 6.0, Build 120 |
| Officially added. |
| - |
| Version 7.0, Build 127 |
- Item capacity increased (210 items → 240).
Range decreased (65 blocks → 62). Version 7.0, Build 128 Speed converted from 0.62 arbitrary units to 4.65 tiles/second. - Version 7.0, Build 130 Item capacity decreased (240 items → 230). - Version 7.0, Build 136 Command limit of 8 removed. - Version 7.0, Build 138.1 - Description changed:
** Old description: "Fires a long-range piercing railgun bolt at enemies. Constructs Flare units."
** New description: "Fires a long-range piercing railgun bolt at enemy targets. Constructs Flare units." Version 8.0, Build 154 Ability removed, no longer spawns 2 Flares, however the description didn't got updated. Version 8.0, Build 155 - Description changed: ** "'''Fires a long-range piercing railgun bolt at enemy targets.'''" (Removed Construct Flare units) |}
Source: Fandom: Omura (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
{| class="article-table" |+ !Weapon
| !Stats |
|---|
| File:Omura-cannon-outline.png |
- Firing rate: 0.54/sec
- 1250 damage
- Pierce (0.5x damage multiplier per target) |}
Source: Fandom: Omura (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
Overview
The
Omura is a heavy naval combat unit that functions as a long-range artillery platform. It occupies water-only paths and specializes in single-target high-damage railgun fire with strong pierce, making it one of the most lethal ranged units in the game. It appears on Serpulo and is used both offensively in attack groups and defensively to cover large areas of the map thanks to its exceptional range and durability.
The
Omura fires a piercing railgun bolt with a firing rate of 0.54 shots/sec and 1250 damage, applying a 0.5× damage multiplier per additional target hit (pierce). Its maximum range is 62 blocks, the highest of any unit across the planets, which lets it engage most threats from extreme standoff distances. The unit carries a large payload and has very high armor (16 on Serpulo), which improves its survivability in frontline naval engagements.
Omura moves slowly and has a relatively slow rotation and rate of fire, so it excels when positioned to snipe high-value targets rather than in close-quarters skirmishes.
Practical usage and interactions:
- Position Omuras to exploit their range advantage. They can outrange almost every unit, and when manually controlled or placed optimally they can destroy enemy Foreshadows without being counterattacked due to pierce and range.
- The
Omura is vulnerable to rapid swarms and fast close-range units when those units can close distance; its slow rotation and railgun’s low rate of fire are exploitable at close range. Tier 3 and lower units can defeat an
Omura if micro and surround tactics (e.g., using Brydes and
Cyerce) are applied effectively. - Because Omuras are restricted to water, insectoid and other land-based counters often cannot reach them. However, default AI behavior may cause Omuras to cruise toward your close-range turrets, so leaving them uncontrolled can expose them to point defenses.
- Omuras serve as powerful defensive assets: their high damage, pierce and long range provide extensive map coverage with only a few units required. They are cheaper to run defensively than some alternatives because they lack the ongoing power cost mechanics of surge-based units.
- Healing and repair support is critical for keeping key allied long-range units (like Foreshadows) alive during sustained assaults; use mass Mend Projectors,
Poly and
Mega to sustain naval and long-range assets when facing
Omura pressure. - In custom Attack maps, protect Omuras against Foreshadows by pairing them with high-health escort units such as
Oct or with healers like
Aegires to mitigate focused incoming fire. - The
Omura cannot be picked up as a payload by any unit due to its payload size.
Development notes and changes:
- The
Omura was added in Version 6.0. Its range was adjusted to 62 blocks in later updates and its speed was standardized to tiles/second. Early versions had different item capacities and temporary command limits that were later changed. The unit previously spawned Flares automatically; that ability was removed in a later build.