unit-anthicus
Overview
Anthicus is a medium siege mech in Mindustry notable for using spawned missile units as its primary attack. It belongs to the
Merui line (units named after beetles) and is designed to overwhelm defenses by launching many short-lived missiles rather than relying solely on direct projectile damage.
Anthicus is relatively fragile and is slowed while firing, so it functions best as part of coordinated assaults or as a long-range standoff unit that trades mobility and survivability for missile spam.
Its weapon fires two shots (2x) at a base rate of 0.46/sec per shot with 20° inaccuracy, and while firing the
Anthicus suffers a self-inflicted
Slow. Each shot spawns a missile unit that has 55 health, moves at 27.75 tiles/sec, lasts 1.5 seconds, and deals 140 area damage over roughly 3.1 tiles. Because the missiles are separate units, they can be targeted or intercepted independently of the
Anthicus itself and can hit air targets (a property uniquely retained by
Anthicus among similar units after build 142).
In practice
Anthicus excels at producing a high volume of independent threats: a swarm of
Anthicus can saturate defenses, force turrets to split fire, and overwhelm single-target or low-rate weapons. It pairs well with other long-range or area-focused units like
Collaris (to push frontlines) and benefits from allies that can soak or distract high-rate enemy fire (for example,
Locus or
Vanquish acting as buffers). Its ability to bypass some anti-unit counters when missiles reach around structures makes it especially useful for breaking fortified layouts if left unchecked.
Counterplay and tactical notes:
- The spawned missiles have low health and short lifespans, so rapid-fire or piercing damage sources that chew through many small targets are effective counters. Examples that perform well include weapons/units that apply cyanogen
Sublimate, frag splitoffs at high efficiency,
Locus, and
Tecta. - Area-defense options like
Disperse can handle many missiles approaching from a single angle but will not stop the
Anthicus mech itself. Conversely, single powerful projectiles (Titan shots) can hurt the mech but struggle against masses of missiles. - Cheap structures such as Ducts can be spammed to absorb missiles and stall, buying turrets time to acquire and damage the
Anthicus mechs.
Tungsten
Breach placed and watered can work as a last-resort localized counter against small groups of
Anthicus.
Anthicus is slowed while firing, so focusing fire or using high-damage burst units against them while they’re firing increases kill reliability.- In defensive roles,
Anthicus missile spam is effective against ship armies and slow-firing heavy units (Precept,
Vanquish,
Conquer), since those platforms cannot keep up with the missile volume. However,
Obviate-style attacks that excel against larger units can mitigate
Anthicus when combined with other counters.
Design and trivia:
Quell
Disrupt