Flameling

Overview
The Flameling is a type of 
When a Flameling spawns, it stays stationary and attacks by shooting damaging fireballs. These projectiles can travel through terrain, so walls and other solid blocks do not provide full protection. Because of this, the fight is less about chasing the enemy and more about avoiding its attacks and dealing with the modifier’s increased pressure during the incursion.
- Flameling enemies are tied specifically to Flameling Infested incursions.
- They are immune to death unless the Revenge Time! perk is active on the
Fallen Altar.
- They do not drop items or rewards when defeated.
- Their fireballs can pass through terrain, making cover unreliable.
- Since they do not move or hide, they are easier to keep track of than many other enemies, but their stationary ranged attacks can still be dangerous in cramped areas.
In practice, the main threat comes from the combination of persistence and terrain-ignoring attacks. Players should avoid assuming that walls or natural obstacles will block incoming shots, and should be prepared to reposition when fighting in enclosed spaces.
Other entities of this type
- "Shark"
- Aged Champion
- Alchemist
- Ancestor Knight
- Ancestor Mage
- Ancient Armored Skeleton
- Ancient Skeleton
- Ancient Skeleton Mage
- Ancient Skeleton Thrower
- Ancient Vulture
- Ancient Vulture Egg
- Angler
- Animal Keeper
- Animated Bow
- Arcanic Pylon
- Arena Entrance Portal
- Ascended Bat
- Ascended Beam
- Ascended Gauntlet
- Ascended Golem
- Ascended Wizard
- Baby Crawling Zombie
- Baby Dryad
- Baby Skeleton
... +245 (see sidebar for full list)